It's commonly pointed out as an improvement that Dark Souls melee is less finicky and less willing to fuck you over for taking a single hit - but am I the only one who liked that aspect of Demon's Souls' combat? It's more about fidgety footwork than anything; the first good hit decides things then and there. If you're fighting Giant Depraved Ones or something, then once someone gets staggered it's over, and this works similarly in PVP with many builds. Would anyone else like to see 2 Dark 2 Souls go for a middle ground there? Keep the ability to do something useful over 25% encumberment, but reinstate the emphasis on evasion and baiting out premature strikes to some extent.