When you're mostly just fighting bosses, it doesn't matter. Terramorphous doesn't dodge things very well.
I finally found the switch for the blue barrier in the machinery area of Sanctuary Hole. The one where there are a bunch of horizontal blue beams. I probably spent about an hour trying to track those wires back with my first two characters in there. I wasn't even sure if it was a switchable barrier. Now, of course, I found it right away. Its very early in the area near where they accidentally drop the safe. If you look to the right as you go up the stairs, there's a path of metal gratings you can jump to. At the end of that, if you jump up, you can see the switch on the side of a metal shack. You may be able to get up there, but I just jumped and shot it while I was in the air. After you hit the switch, take the elevator down to the next level. There's a Red Dahl chest straight ahead of you as you get off of the elevator in the back corner of the building. That's the only barrier switch I hadn't found, and it was bugging me.
There are wires you can follow on those things? And is there a challenge or achievement related to finding all the switches?
Yeah jerri, every door which is barred has some sort of wire leading from it. Of course, they will try and stuff things around by having multiple wires to follow. I think the only exception is the jail cell in that area just before The Dust (I forget the name, but it leads to meeting Roland). But that one is easy enough to find the switch to. I don't think there is a challenge associated with finding the switches, just the potential of some good loot.
Yep, you can almost always follow the wires back to the switch that triggers the barrier. One you find it, you can either shoot it or flip it. There's also at least one where you have to shoot an explosive barrel that blows up the switch, but the tricky part is usually tracking the wires.
I really like the music that is in the background when you go to the Arid Nexus Boneyard. Unfortunately, it doesn't appear to be on the soundtrack.
Sizable patch just dropped: Update 1.2.0 (Released 11/13/2012) Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game. Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have. Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item. Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel. Improved PhysX fluid rendering quality at high resolutions. Improved NVIDIA 3D Vision integration. Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game. Fixed the player's backpack sort setting not persisting. Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC. Fixed challenges showing inaccurate completion amounts for area-specific challenges. Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas. Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode. Added a confirmation dialog when opening the golden chest in Sanctuary. Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable. Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list. Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients. Fixed a bug causing players to sometimes get stuck zoomed in when in "fight for your life" mode. Fixed challenge "For The Hoard!" to work properly after resetting challenges. Fixed a bug that could sometimes cause players' skill points to be reset when loading their character. Fixed a bug that could cause enemies and missions to be locked to an incorrect level. Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip. Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot. Balance adjustments to "The Bee": Increased Recharge Delay Significantly increased Recharge Rate Reduced Amplify damage DLC raid bosses no longer drop Seraph crystals in Normal Mode. Reduced level of DLC raid bosses in Normal Mode. Fixed issue resulting in infinite leveling exploit with Fleshstick. Increased the health of Terramorphous, Willhelm, and Blue. Additional miscellaneous balance tweaks. Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: Plan B Wildlife Preservation Mighty Morphin Animal Rescue: Food The Man Who Would Be Jack Get To Know Jack Where Angels Fear to Tread Trailer Trashing Clan War: First Place Stalker of Stalkers The Once and Future Slab Home Movies Shielded Favors You Are Cordially Invited: Tea Party (Captain Scarlett) Freedom of Speech
I have completed all side missions and primary missions with my zerker, and I'm bored. Steam says I've played 227 hours. I've played a Siren, Mechromancer and Soldier, but only the soldier besides my 'zerker through the end of the mission. I have little interest in playing through TVHM with him now that I've done all TVHM with my 'zerker. I played over 700 hours in the original Borderlands. I would routinely play through multiple characters every once in a while, I couldn't wait to get to Knox. I bought all the DLC. I haven't bought a single DLC with BL2. The characters are different, but in TVHM, the playthrough is just the same - snipe and take cover. Through the last 100 hours of play, I think I've found 10 or so purple guns. Too much white and green drops. As an example - I helped Josh do the warrior last night, we didn't get a single drop that was worthwhile. My oranges have been acquired through nefarious means. It's a decent game, they did so many things right - the script, the different characters that actually have character, the way the guns sound, the actual devastation a rocket launcher can cause, cool new enemies, but I'm just not getting the loot dammit. I want loot!
FWIW, I've been playing the Captain Scarlett DLC and it's pretty good stuff. Noticeably better loot, in my experience, but YMMV of course.
I too have been caught up in loot fever to the point of farming the Warrior once or twice, to little effect. I have a Level 50 buddy with a Bee shield and a Conference Call shotgun who can kill the Warrior with one shot and Terramorphous with 2 or 3. I should make him help me more often. :) Serious question, though - if you found good loot, what would you do with it, since you're tired of the game? Or are you tired of the game because you're not getting good loot?
I think the loot is a reward and each progressively new weapon makes things a bit easier, opening up new styles of play. For example, I really would like to think that a melee character would be viable since we have the law & order combination, and certain builds that benefit when your shields are down. I've been itching to try one of these, but the lack of a really good mod or trinket is holding me back. In short, I want to be rewarded in some way. Playing for hours & hours and not getting anything new is really frustrating. Hell, if they sold +2 more backpack for 100 Iridium, that would probably be enough to keep me playing. Another thought: Shields in general for TVHM is what sucks. The problem being is they don't hold up. I tried a turtle shield, with a 25% shield boost mod, plus taking +more shield in my build and it still gets one-shotted.
Tman - Is the problem that the items you're getting just always suck, or that they're a lot lower level than your character by the time you find them? And are you playing solo most of the time, or co-op? (Supposedly you get better loot in multiplayer.) Are you hitting the vending machines often and checking the items of the day? Just trying to understand why our experiences differ here - if I were playing for hours and not getting anything, I'd be frustrated too. What's your shield capacity, generally? My siren is level 48 and has about 35,000 health and 32,000 shields, and my shield doesn't drop in one shot. My shield isn't particuarly rare or anything, it's actually just a level 47 green item, IIRC. And I don't have any points in skills that boost my shield.
This is the main reason I'm sad they decided to actually nerf the Bee. I beat Terramorphous several times "for real" before I got the Bee. Yet I really do not feel the need to go through that every time I want to farm him for his best loot, some of which has a ridiculously low drop rate. I've killed him maybe 30 times at this point and I haven't seen a single one of the unique Terramorphous heads drop. And those are just aesthetic! I have absolutely no problem with nerfing the Bee if they'd just pump up the freaking drop rates. Do you know how many times I farmed the Warrior trying to get a Conference Call? Over 100 times. Finally I just said fuck the police and duped Hawkeye's. I don't care, I earned that shit. There's a shield called the Love Thumper with, no shit, a 3-minute recharge delay. It's also a melee shield with a huge damage bonus when shields are down that also causes an explosion with each melee hit. (That doesn't damage you but can damage your allies.) To get a Level 50 one you have to hold off on completing the Stalker Hunter guy's quest until you've completed TVHM and hit level 50, and then find the quest that sends you to kill Henry. So it's a bit of a pain. However, it does help when soloing Terramorphous with a melee assassin build.
I''m level 50 and have been for quite some time - and I see maybe one purple every 2-3 hours of play. Out of my 227 hours, I've got 4 oranges legitimately - I got a level 7 sniper rifle out of the slots believe it or not, and I get the fire shield from Siren quest, and I lucked into a level 23 rifle that dropped from a guy at the church when I did the Mordecai loot quest and a blood of terramorpheous. I've done BNK3R, the Warrior and Terra so many times I've lost count, opened so many chests to see only the occasional blue. Shields are pointless. It's a rare day they don't get 1-shotted. It's refreshing when I can actually look down and see 3K left on it. I've stated before, I've tried several builds, getting my shields up to 90K and they are still one-shotted. I farmed Hunter Helquist 20-30 times without any bee drops. A friend kept count & had to farm him 70 times to get the bee. Needless to say, I duped it. I also duped my other oranges. I read on the official forums someone who said that it's easier to get 2 guaranteed purples from randy shift-codes than playing for hours on end.
Are there Conference Calls lower than level 50? I don't think I've seen one in my gameplay, but then again I've been known to be sort of dumb about the value of the legendary weapons. I hope I didn't pick it up and sell it.
It sounds like you're just farming level 50 bosses - maybe that's why you have a different experience with your shields than I do with mine. I'm still on my second playthrough and doing the Scarlett DLC content, rather than just farming; we're effectively playing different games right now. I can understand getting bored and putting the game down if there's nothing to do other than farming bosses at level 50. I don't tend to repeat the same content over and over just to get better loot when there's no new content that requires me to have that loot. Once I get this character to 50, kill Terramorphous a few times, and finish the DLC content I'll probably be done with BL2 until the next DLC release.
A coworker of mine got one on the first time through, so he had a so incredibly useful level 34 Conference Call. He was pissed because he knew that karma was never going to give him another one.
I just want to point out that when Lilith asks Roland how he got captured, he says he was taking a leak and bandits jumped him. Earlier, when Roland is talking to you, he cuts out because he says he's being attacked. Therefore, Roland was talking to you while he was taking a leak.
I don't know if I'm more disturbed by that happening in the game or by the fact that you picked up on it.
The best hidden detail is when you're listening to the research notes in the Wildlife Preserve, and two parents are being killed while their daughter watches. That's Tiny Tina.
Callback to my complaint that it's hard to pick up on details from the ECHO devices. That's why I like the Borderlands wiki.
Next you'll be asking who the hell Mushy Snugglebites is. The original Borderlands did handle ECHO recordings much better, though.
I hit 50 over the weekend yay. So me and a friend (who also just hit 50) decided to go try Terramophus. We switched back to Normal mode - which is hilarious btw, I never knew that low-level enemies would actually burst into bloody chunks if you hit them hard enough - and ported out to Thousand Cuts to find his lair. No problems there. Well, we get there and he spawns and what in the actual fuck, seriously? He one-shotted us both, multiple times, and we inflicted such a miniscule amount of damage as to be invisible on his health bar. I guess this is more or less pointless without The Bee shield and a Conference Call. Wheeee.
Not anymore - they nerfed both the bee and the CC, although I haven't tried Terra since the nerf (and I only have the bee, not the CC) The key is having a large group and someone needs to live while the others hoof it back to the arena. I find it fairly easy to get second winds by shooting the tentacles. Shotguns FTW.
So the latest Torgue-riffic expansion is out, just in time for everyone to be at home with their families and unable to play it.
Mr. Torgue is actually my new favorite character, and as an added bonus there's plenty of Tiny Tina as well. My only complaint was that the next-to-last boss was a huge pain in the ass as a Mechromancer. It's a tough boss in the first place with a lot of health and armor, but it has a few brutal attacks as well, so you really have to learn its attack patterns to beat it. Which means you'll probably die at least a few times while you figure it out. Not a problem with most classes, but if you're a Mechromancer, say goodbye to your anarchy.
If anyone (like me) is kind of tired of the blurriness and performance hit of using in-game FXAA for anti-aliasing, definitely try out a better-looking and -performing algorithm called InjectSMAA: http://mrhaandi.blogspot.com/p/injectsmaa.html Easy to install to your Borderlands 2\Binaries\Win32 directory and it looks and runs great, especially at high resolutions (I'm using it at 1920x1200 on XP with a GTX460 video card). It says that steam's in-game interface may have problems with it but I've been using it just fine.
Do any of you enjoy/do the easter eggs in this game? Specifically, have any of you done the Lord of the Rings one? I'd like to do it, but I kinda think you have to be a Level 50 first.