It had four DLC campaigns as well, although one was just Moxxi's arena battles that didn't give you any experience. Boy was that a dumb idea. In Borderlands 2, I beat the first playthrough with Zero. I made it partway through THVM with him. I did the first two DLCs in THVM with him. The third DLC I am working through with Gaige after getting her to just before the end of the first playthrough. I haven't touched the other three characters and Zero is only level 46; I haven't even hit the level cap yet. And my playtime across those two characters is about 90 hours. It's already a big game.
Does anyone else have trouble using Bandit guns because of the spelling? I'll occasionally use them, but only if they are far better than anything else I have.
I am utterly fascinated by the sheer volume of Youtube videos about this game, especially doing weapons glitches. I would never have time to figure out the stuff they have discovered, but god bless 'em. Some of it is pretty interesting.
I've been sitting on the Microsoft help line for like an hour trying to figure this out so I guess I'll just ask here and see if anyone knows; My little brothers play this on 360, but don't have Live accounts. If I buy the season pass with my XBL account, will the DLC show up in their game or not? Specifically; my account will not be used to play the game, their two accounts will. Same Xbox. Other DLC stuff usually shows up, but this is a season pass thing and I don't really know the mechanics of that on XBL. Apparently no one else has ever asked this question before because no one seems to have an answer for me.
Don't get hung up on the season pass as a unique thing. It's just a bundle of DLC. It should work like anything else you buy on Live where everyone on that console will have access to it.
What BJB said. Just download the stuff with your profile. Things got a little glitchy for me when we added a second console to the house, so I purchased the season pass for my profile, but with everyone on the same box you should be fine.
Alright thanks for assuaging my fears. I figured, but even the (surprisingly) helpful Xbox tech I spoke to was hesitant to tell me to just fire away.
Ugh. I'm a level 47 on playthrough 2, and I've just stopped having fun unless I co-op with my level 50 partner, who's a commando. The mission list is now filled with missions that I just don't want to play because they're long and tedious and I'll get my ass kicked. I'd like to level to 50 and start beating some of the bosses I haven't yet encountered, but when the missions bring on a sense of dread rather than excitement, is it time to put the game away permanently?
B2 hotfixes today: Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health. Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus. Mr. Torgue’s Campaign of Carnage : Critical hits against Midgets now register properly. Mr. Torgue’s Campaign of Carnage : Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft. Mr. Torgue’s Campaign of Carnage : Torgue vending machines can now stock up to level 50 legendary weapons. The 4th one is pretty hilarious. And yeah, I HATE those thieving little bastards.
That's pretty much were I was when I stopped playing a month or two ago. Permanently? No, not necessarily, but until you're actually interested in playing again, yeah, definitely. You're not obligated to keep playing BL2 just because you have some quests left in your journal. :) And I was actually dreading co-op, myself. I didn't even play solo, but because BL2 was sort of the default co-op game for our group of friends, I continued playing it long after I would have stopped normally. Doing so just made me increasingly sick of the game.
So I take it you don't want all those Level 50 conference call shotguns and Bee shield I have in my locker? :)
Oh, right! Yes, I want them. In six months or so. ;) (I'm totes kidding you can do whatever you like with em, sister.)
It wasn't until the 3rd time it happened that I realized what was happening with those. Those bastards would come and steal from me and all those piles of cash would be lying around. Then my wife who plays in the same room as me is getting all excited about all the huge piles of cash she was looting. Finally I realized that I was short a pile of cash when I next looked at my inventory and finally figured it out and she was over the giggling about all the cash she made.
Yeah, but the nice thing is that (and I THINK I'm right about this) if you or your co-op partner can kill the thief and recover the stolen money, it goes into BOTH your stashes, so you effectively double your money.
For some reason I assumed you'd leveled up to 50 already. The chance to use those fuckers is what's still motivating me to level up myself. I'll still have 'em if/when you get there. :)
Oh, my Siren is indeed 50. The six months wasn't referring to leveling up, but to the estimated interval until I'm interested in playing BL2 some more.
The one I'm happiest about is that Torgue vending machines now stock level 50 items. Finally there's a point to them.
New shift codes: Not sure about the expiration on these. They were tweeted by the model who is Angel in the game. (No, I don't follow her on Twitter.) PS3: 5JKJJ-H65K3-CCKCJ-HT5B3-9HS9T PC/Mac: C3WBT-C6F5C-HCRTJ-3J3BT-C96ZW XBOX360: K3CBJ-WBRSC-H96BF-K6TBT-56RC3 From FB. Good until 2/3. PC / Mac SHiFT Code for a Golden Key in Borderlands 2: CTWBT-X5ZWC-9WRB3-BJ3B3-RWF96 Xbox 360 SHiFT Code for a Golden Key in Borderlands 2: 5TC3B-9F695-9ZX3R-5FBJT-J5TX3 PlayStation 3 SHiFT Code for a Golden Key in Borderlands 2: WJC3J-TXXKJ-KKW5T-H3KJ3-3CJZT
I've been busy farming for Torgue Tokens now that the Torgue vending machines dispense level 50 legendaries. Grinding out Bar Brawls with my Mechromancer is actually pretty fun considering it's still grinding, and I can kill Pyro Pete the Invincible once a day while I'm at it. I will say this: the Unkempt Harold is an excellent revolver. I highly, highly recommend making it your first priority from the Torgue machines. I saved up enough to buy two of them and sent them both to my Gunzerker, who I've respecced to a pistol-centric build. Soloing Terramorphous is once again pretty easy, though still not to the degree it used to be. My next goal is picking up a Nukem.
I think I'm joining the chorus of people who don't like the Hammerlock DLC much. Not only are the environments really depressing (is it dumb that it effects my enjoyment of the game?), but I embarked on a level 42 mission earlier only to encounter enemies that were all 49-52. WTF?
They adjust to player level iirc, the scarlett certainly did. There's a cap in the first playthrough though.
Ahh, that's why I was confused. I was used to the level cap in PT 1. And the level caps are set by mission in the main game, even in PT2. I think.
Yeah, that sucked. I started Scarlett with a level 31 character hoping to get better gear for endgame, and everything was locked at level 30.
Well shit. Doesn't look like we'll be getting any level cap increases. Pretty disappointing considering everything else in the game has such a long tail.
Ugh. Considering the end-game is so broken as-is, (legendary drop rates being what they are,) I was hoping an extension to the level cap might help turn that around some.
Oh noes, we might become too powerful to beat the endgame bosses without cheesing them? Horrors. Ok, the actual crashing stuff sounds bad, but man.
What seems odd to me is that they had enough foresight to engineer the entire badass system with unlimited ranks, but didn't bother to put similar effort into allowing future level cap increases to accomodate long-standing DLC plans? I'm not sure I believe that technical limitations were the main reason.
Given that they were able to change the level cap in the first game, I don't understand why that ability wasn't built into this game from the get-go. Pitchford acts all, "Oh, you want a level cap increase? Wow, that had never occurred to us. Let us see if we can do that. Hmmmm. Nope, it would break the game." I'm not saying he's lying about the technical problems; I just wonder why it wasn't planned for since it was a feature of the first game.
I had noticed how some of those one point skills at the bottom of skill trees wouldn't really play nice with each other, and wondered how Gearbox would handle that. I guess I have my answer,
Can't be that hard to make those unique, so that you can only take one of those at the bottom, regardless of your level.
So uhhh... why do people care about a level cap? Are you playing a game to have fun with the content or do you need to hop on a treadmill to feel like you're making progress?