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Bungie's Destiny is not a MMO, but you'll play it for the next 10 years

Discussion in 'PC/Console Game Discussion' started by Hanzii, Feb 17, 2013.

  1. Hanzii Magister Mundi Elyscape

    Apparently.



    It looks... I don't know, but there's some bold claims, a promise of greatness, a tried and tested studio and a 10 year publishing contract.
    I don't know what I think, so I'm posting this so some of you more informed people can tell me.
    Elyscape, Riztro and Demon G Sides like this.
  2. Tankero Oh, Come On

    Well... Let's break down the video from our perspective as consumers. Here we have the excitement they feel about making the game being sold alongside the game. So, let's separate those two. On one hand, you have the promises they're making and the fear they feel as they venture into this unknown realm they're creating, putting it in parallel with the journey that the player will undergo through their game (according to them). Then you have the Quintessential Space Marine, with a suggested sprinkling of Aragorn Ranger-like qualities, being suggested by a voiceover, but not by the developers themselves. The developers are just making statements along the lines "we cray cray lol", while the voiceover is talking to the would-be player, talking about the history of the game and the breadth of the universe. There are some shots of something rendered in a game engine, but they're presented without context. They suggest spaceships, but you don't see them do anything.

    So, we have developers on one hand trying to boil up some hype for their game without telling you what it is, while you have voiceovers and videos that, without putting anything into context, show a few things that could mean anything.

    In essence, they're selling us the game, whatever it may be, that we as consumers sigh about, look up and go "No no, they'd never make anything like that these days..." It doesn't matter what game we have in our heads, or whether that is the game they're making, they're trying to sell us that game that we (they posit) have been thinking about for so long. And while they're doing that, they're selling us on being part of the developers' journey as they make this game, promising that we will play it for the next ten years (because it's the game "we" always wanted), and getting us emotionally invested in their success.

    It's not bad, as far as marketing strategies are concerned, but it doesn't really say much about what the game will actually be about.
    roBurky, Shadarr, Elyscape and 6 others like this.
  3. Royal Fool I Pretty Much Live Here

    They don't want to show the 360 or PS3 versions, instead they're waiting until Microsoft and Sony show their new systems so they can go all out with really pretty screenshots and gameplay videos. Until then, all they can do is tease.
    Eric T. Cheng likes this.
  4. Ryan Markel Level 90 Paladin

    Location:
    St. Louis
    Yawn.
    blanks and Paul like this.
  5. BobJustBob Hard Cider Gal

    Location:
    Florence, Alabama
    It's not an MMO, but it's always online, and there's a persistent world, and you can play solo but you'll never really be alone. But it's not an MMO.
    Shadarr, blanks, Shake and 6 others like this.
  6. Royal Fool I Pretty Much Live Here

    And Activision would also like you to know that this will not be a subscription-based game.

    Anyway, here's Adam Sessler's account of what he was shown.

  7. Creole Ned Being Nice For A Week

    I guess this answers the question of whether Bungie would break out of the Halo mold after leaving Microsoft.
  8. MartinL Level 90 Paladin

    Location:
    Paris
    Thing is we already played it for the last ten years.
    Shake, Jacquelle, Elyscape and 3 others like this.
  9. Quitch Keeper of the Elemental Materials

    Location:
    UK
    We should just shunt this into the MMO forum now so we look like the omnipotent gods that we know ourselves to be.
    Shake, ehm ecks, Elyscape and 2 others like this.
  10. Demon G Sides Keeper of the Elemental Materials

    I really like the concept art so far, and the in-game footage looks cool too.
  11. Itzena Oh, Come On

    So this is Planetside-but-Halo?
  12. Tony M Oh, Come On

    Wow! Thats the game I've always wanted! How did Bungie know?
    Eduardo X, Omniscia, Drastic and 4 others like this.
  13. Dean Despondent Fancybear

    Location:
    Cthulhu territory
    So it's a shooter with invisible matchmaking?
    Elyscape and Demon G Sides like this.
  14. MrMolecule Armchair Designer

    Color me cautiously optimistic. The key notes for multiplayer they seem to be harping on sound both solid and sufficiently evolved beyond Halo for me to be interested; as someone who has probably logged more time in Halo than this entire forum put together, that's not a small thing for me to say. I like the aesthetics, too.

    People tend to forget that Bungie essentially prototyped what we came to expect as the Xbox Live experience with Halo 2. Modern console multiplayer has been built on that, and it sounds now like they are borrowing some core ideas for Dark Souls. Like I said, cautiously optimistic.
  15. Lizard_King Already Beat BF's New Expansion

    Charles pointed to the IGN article that goes more in depth, and it's probably worth looking at that over the trailer thingy for more specifics, such as they are. Bungie has a lot of credibility with me in terms of mechanics and design. It's pretty much the only traditional FPS series that I've spent a lot of time with in coop and multiplayer, and a lot of that is the small stuff that wasn't so small when they got it right the first time. I don't have much confidence in their writing, and I am pretty tired of their art design, but here's one thing that gives me hope on the second page:
    Now, before your knee jerks off your leg at all those goddamn philistines who don't want to read books and learn good, think about it in terms of game design, and then put it together with what Charles has dubbed "mingleplayer" (which should give you another lightning rod for hatred). If a more mechanically competent, huge tracts of resources dev like Bungie can take on the promise of games like Dark Souls and the better aspects of always-online Diablo III, I'm pretty excited.
  16. Footmunch Hard Cider Gal

    Location:
    UK
    Here's a bold new marketing concept - don't announce a game till you've actually got some gameplay footage to show ffs.
    AaronSofaer, Lokust, blanks and 3 others like this.
  17. Demon G Sides Keeper of the Elemental Materials

    I'll have to disagree on your Halo proficiency. I was in High School when halo 2 came out. I have months of playtime on that thing.

    But I'm basically with you on everything else. It all seems like the perfect "next-step" for Bungie; not too ambitious that they could flop horrendously, but sufficiently evolved that I'm not like "well this is my Master Chief- err I mean Guardian." Having individually customizable Guardians is going to be awesome. I want a holographic hood that probably does nothing to keep the rain out.
    Elyscape and MrMolecule like this.
  18. UnSub Armchair Designer

    Elyscape and ThornFalconeye like this.
  19. Ryan Markel Level 90 Paladin

    Location:
    St. Louis
    Anyone who preorders this thing right now based on one YouTube video and a handful of previews that say nothing more than the video does is a sucker.
    nothings, Afti, Elyscape and 2 others like this.
  20. MrMolecule Armchair Designer

    Not quite. One of Bungie's biggest strengths is fiddling around with the systems and variables they give you - if nothing else, I think we safely expect the game mechanics to be polished and tight. This especially so considering the lessons they learned from churning out a successive series of massive multiplayer blockbusters - Halo 2 development essentially restarted stupidly late in the schedule, and since then they've learned how to be realistic and hit goals.

    Of course, you don't see me plopping down my debit card either, so take that as you will.
  21. Ryan Markel Level 90 Paladin

    Location:
    St. Louis
    I like Bungie and their work as much as the next person, but it takes balls to put up a "preorder this game now" notice at the end of your video when:
    1. No one other than Bungie has actually played it and can give a report on it (their journalist preview event sounds like it was a joke)
    2. They haven't even told us really what the game is - the whole thing was just them telling us it was awesome and talking about the fiction
    3. It doesn't have a release date
    4. Which means it has a release date that is certainly beyond when the new consoles are on the horizon
    Again, I love Bungie. I have loved them since Myth. But the vidoc they posted was pure masturbatory PR bullshit. Their current strategy around talking about Destiny is raising nothing but red flags for me.

    I suppose I should be happy they released something, because with as long as they have been squirreling this thing away, I was becoming convinced it was nothing but vaporware. TBH, I'm still not sure it's escaped that definition for me.
  22. Jam Armchair Designer

    Location:
    London (JM@QT3)
    That video reminded me of the ArenaNET Guild Wars 2 ones where they talked about reinventing the MMO genre and really puffed themselves up. Even the "moving artwork" was familiar. Bungie managed to be more pretentious while telling us absolutely nothing useful.

    I don't know what the better online aspects of Diablo 3 were, Lizard_King - Blizzard seemed to completely waste an opportunity to do something useful / innovative / cool with their forced online architecture.
    Elyscape likes this.
  23. Lizard_King Already Beat BF's New Expansion

    I thought the always online and the ease of keeping track of other people, in a game that was otherwise kind of messy in terms of structure and segmentation, meant that I spent a lot of time doing things in a "community" sense as well as just generally playing. I also really liked the concept of the auction house, even if the implementation took a long time. But mostly they were things that I didn't appreciate until I played Torchlight 2 and realized how much I missed Blizzard's more aggressive approach even if I liked T2's design more in terms of raw, moment to moment mechanics.

    Now, obviously Blizzard's paranoia about DRM and controlling the game was a bigger priority than the quality of the experience, as the downtimes and patches and bullshit showed, but the numbers (hours and hours of Diablo versus relatively little in T2) are pretty clear to me in terms of how much that always-online stuff worked. With a company that hates its players less, you could get some good things with that kind of infrastructure and resources without even reinventing the genre or anything of the sort. Always-on internet and social networks are just waiting for real games to use them better, but its successful implementation at a basic level is a big evolution of the experience in its own right.
    Elyscape, Riztro, MrMolecule and 8 others like this.
  24. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Yep. This is the one thing that people are too shortsighted to recognize, generally, when it comes to game design and always-on connection requirements. Done right, you can do extremely interesting things with game mechanics that simply aren't possible if you don't force a gamer's hand with respect to connectivity.

    There's an implicit kneejerk reaction against MP by a large amount of gamers, which I can only attribute to years of being called a faggot in online games while having a teabag:kill ratio of about 30:1. I can't say I blame them but these days it's a point of view that is actively holding back game design.

    If you read some of the bits Bungie suggests, like other players suddenly coming to your rescue in certain situations, this is something that the game can actively count on, and use dynamically to create an experience for you that simply wouldn't be possible in other scenarios. "But I want to play by myself!" you say.

    Sure, you say it, because you don't know otherwise, but if you've ever played an MMO and had some high level benefactor swoop in and save your bacon from a bad situation without warning, you know that these are the kind of experiences that you largely remember forever. With constant online, it looks like what Bungie is aiming for would be a game where they can make these things happen at whim.

    I for one am extremely interested in seeing what they come up with. It's very similar to an idea I've been kicking around for many years, and even have a half-written design doc somewhere.

    This is, ultimately, a kind of trend that the Souls games started, but the benefit that Bungie has over a little niche hardcore action RPG is that they will have millions of players to pull from, hundreds of thousands at a time, and it enables them to have a much more reliable system compared to Dark Souls, where coop is spotty at best and not something you can ever rely on.

    I know one thing though, if MS is going for an always-on internet requirement, this could very much be their killer app.
    Jason Pace, Elyscape, Kohei and 7 others like this.
  25. bloo Elitist Negative Nancy

    But seriously, I know some but would be interested to hear more from you on that at your leisure.
    Elyscape likes this.
  26. Charles Despondent Fancybear

    Location:
    Toronto, ON
    "Why, good sir, you expect us to lay thousands of miles of cable simply so that a man can replace his candle with this 'bulb'? It is simply not worth it. Pray, tell me all other possible applications of this 'electricity'!"
    MrMolecule and ehm ecks like this.
  27. Dean Despondent Fancybear

    Location:
    Cthulhu territory
    I have totally figured this out. They're doing a Molyneux Cube, except instead of just tapping the cube to get pieces to fall, you have to do a multiplayer FPS mission. They know how many mulitplayer sessions happen in Halo over Xbox Live in a year, so they can tailor their cube to need about that many sessions before the next layer is revealed. One layer every year for ten years, and then there's a gateway to the next game in the middle (or "the best thing ever" whichever they decide). You come home from work, play some missions, and you've helped the world get to the center of the cube, so there's a "sense of accomplishment."

    Oh, and it's a giant sphere instead of a cube.

    Unrelated: Didn't that concept art look like Mass Effect + early Star Wars concept art?

    I'd swear there's a Volus in there:

    [IMG]

    And god knows there were plenty of Quarian-types and Geth-types running around.

    And a lot of those shots reminded me of this:

    [IMG]
    Elyscape and Shake like this.
  28. JoshV Keeper of the Elemental Materials

    Did anyone ever open the molyneux cube? Is that what really happened in russia?
    Elyscape likes this.
  29. shift6 Magister Mundi Elyscape

    The game sent the dude a text message? Reminds me of that one game maybe ten years ago, i think called Majestic?

    If part of the ten years is an ongoing, real time development of the world in response to gameplay, then that could be very cool. Indie MMO A Tale in the Desert operated similarly.
    extarbags likes this.
  30. Kohei Hard Cider Gal

    But you also get a double-sided poster! Exciting!!
  31. UnSub Armchair Designer

    Just looked and its still going. 202 layers removed.

    Right now I think the Curiousity from Molyneaux is, "How long can we make people do this?".
    Afti and Elyscape like this.
  32. bloo Elitist Negative Nancy

    This is what happens when you open the Molyneux Cube:

    (What's In The Box Test Film)
    Elyscape, OrfBC and Kohei like this.
  33. Viz This Is SEWIOUS

    We're talking about this thing, right?
    [IMG]
    shift6, Afti, Demon G Sides and 6 others like this.
  34. Calistas Elitist Negative Nancy

    The best thing to come from this thread so far is the term "mingleplayer, love it! Well done Charles!
    Lizard_King likes this.
  35. Charles Despondent Fancybear

    Location:
    Toronto, ON
    I didn't coin mingleplayer, it's a term that has been around for a couple years now in game designer circles.
    Lizard_King likes this.
  36. MrPants Keeper of the Elemental Materials

    And it's fucking awful.
    shift6, Afti, ehm ecks and 4 others like this.
  37. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Better get used to it.
  38. MrPants Keeper of the Elemental Materials

  39. bloo Elitist Negative Nancy

    Multingle?
    Singulti?
  40. Charles Despondent Fancybear

    Location:
    Toronto, ON
    I like 'passive network gameplay' myself; hop on twitter and RT me and maybe we can make it a thing!
    Demon G Sides likes this.