Dammit. This playthrough has yielded tons of loot drops I ain't never seen before. And I want to try them all out. Titanite Catch Pole. Apparently, it's a weapon. Who knew? Anyway, looooove the giant leaping r2 attack. It's completely damn useless against anything sentient but it still rocks. I might offer my demon titanite here or for my Queelag Furysword. Which I'm doing more or less for the achievement, cause I'm not overly fond of the movesets. But dammit, I want to like the curved swords. Which brings me to the Flamberge, which looks so cool it doesn't even matter if it sucks, I still want it. I suppose if I enchant it with Magic, Fire or such it'll lose its Bleed effect? If not, I'm calling it awesome. Also got a Demon Spear which seems kinda meh, compared to the Lightning Spear I found at Sen's. And ALL the Gargoyle things, even the purty helmet I'd given up on, I got them too! My go-to killthingies so far has been the Uchigatana and Pharis Black Bow, both of which I've gotten to +10. The Titanite thing was really useful in my second run through the Catacombs, this time I found the smith too.
Making the Flamberge elemental will not affect its bleed but i could never get the bleed fire off , it is simply to slow and high damage at the same time.
Yes, I'm sure there's a way to make bleed useful on the larger weapons, but using daggers and the like will quickly show you how it's supposed to feel when you get an enemy in a combo. Globally, drop rates have been increased in 1.06. You can find a lot of stuff just walking around with ten humanity.
I noticed this big time farming green titanite shards on my new character yesterday. With three humanity it only took me two runs to get all ten, as opposed to like six to ten runs before.
By the way, on a bleed-sensitive boss it's amazing what you can do when you are summoned by someone else who is using a bleed weapon. Big Smough exploded into blood confetti in one chain between the two of us that took about 3/4 of his healthbar over the course of very little.
On a single character, an evening of hanging out with the Darkwraiths at New Londo while being occasionally summoned by NG+ers netted me not only hundreds of thousands of souls, not only 3-5 chunks a run, but two titanite slabs. This was with 10+ humanity and the gold ring, of course. I think of it as revenge for accidentally triggering Frampt and being unable to level my darkwraith status despite all of my hard work.
Fixing a permanent gravelord infection, or how to wait one out even after you've disconnected. Hint: the bonfire is not your friend.
I've wanted to make a Gravelord person since I first read about 'em. They seemed pretty neat. Now that I actually have some momentum in the game I might make my current dude one...
I've been wanting to give Priscilla's Dagger an honest go because of the bleed effect and S rating on Dex. It looks like it's got good range for a dagger too and possibly the best damage output. The disadvantage is the lack of critical damage. On a dagger it should be more than 100. It really seems like the weapon is mis-categorized and should be a curved sword. I would also imagine the Gold Tracer beats on damage. Just that 50% of life gone on the bleed hit sounds tempting. Two bleeds and anything is dead.
Smough and Ornstein are like a wall. I'm probably going to have to summon for the first time to get past them. And that will probably have to wait for the weekend due to timezones. I did try to use Solaire, but then got invaded.
Yeah. I don't see myself beating them without a full complement of summoned bastards and AL seems like Gank City right now so I'll give em a miss for a bit longer. Think I'll pop on down to Ash Lake, never been there or gear up for a trek into Painted World. Oh! I thought Quelaag's Furysword was pretty decent at +3. Better moveset than Scimitar or Falchion imo, the forward roll + slash looks stunningly cool. I'm also in favor of the Catch Pole, it's got some really good stagger ability I thought. And if anyone leaves himself open for a 2HR2 attack - it's awesome. I got past the 3 'orrible Cats and the hard-punching Shroom Men using it.
Haven't bought the DLC yet. How good is the extra content? How long does it take to blast through it? Seems like a lot of boss fights in a row.
Agreed, Ash Lake is fantastic. In both senses of the word. Yay, others having trouble with the Law Firm. "A wall" is exactly how I found them, although I was softened up quite a bit by the evil archer knight duo before hand. A precursor of how fucked you are when 2 tactically complementary enemies gang up on you. :D I pretty much tried to stay the hell out of the way and keep people healed in that fight. It's good. I don't know how much it costs since I'm on PC but ... I mean, if you like the base game, you'll love the DLC.
a. Really good, can't miss. b. Depends on how long you spend with it. It took me maybe 12-14 hours the first time but a good chunk of that was spent trying to get Kalameet's tail solo. c. It's not a bunch of boss fights in a row. Apart from the fact that it starts with one, there's a pretty normal distance between the mandatory boss fights. The optional one is very close to the second mandatory one, but the distance from there to the final boss is actually pretty far. There's a lot of level there, and a lot of exploration and goodies to find as well.
I would like to submit mine and my wife's applications, if you're still here on XBL/xbox or (just me) XBL/PC by Thursday-Friday. I think it's fair to say I'm at a point where S&O are negligible obstacles from levels 15-1xx on NG, NG+, and onwards. I'd like to pretend it's amazing skill on our part, but honestly it's just a question of knowing the fight well at this point. So definitely post this kind of thing with soul level and build, and if it comes down to it there will always be people in this thread ready to help if for some reason the broader anonymous community doesn't come through in the interim.
So. Ash Lake. Great place. Huge. Wonderful atmosphere. TerRIfic beach. I'll probably stay here for a bit. Catch my breath sort-of-thing. Take it easy. It's not like I have to be anywhere else. At all. Just what the shaman ordered. Some peace and quiet. Maybe I'll start collecting shells. Like that alien doctor. (I have to fight my way all the way back up? Seriously? Halp!)
Halp: run. Seriously. Mushrooms are slow, and not persistent. Basilisk have protracted attack animations. Get up the stairs, and then there's the first ladder (basilisk area) and a long ladder on the wall that takes you most of the way up. You'll be surprised at how easy it is considering how annoying it was on the way down. But once you save at that bonfire at the top, consider making sure you've cleared all ten gecko areas (five of them are in one strip of hollow, respawning til they max out). That can go a long way to filling your pockets with twinkling titanite and potentially a slab. Also, if you haven't got one yet: *this* kind of thing is exactly why I advocate people get the fog ring (or other stealth alternatives) early in a playthrough, and then add the slumbering dragoncrest as soon as possible. Then have a gear set on hand to go <25% and run like hell with the ability to backstab the occasional persistent follower. I am still capable of digging myself a deep hole DPS wise such as the one I nearly made with my faith character in the Tomb of the Giants, but because I have stealth/run away ingrained in my character I can still dig back out if need be.
I'm doing a level 16 run. Why level 16? Because I want to make a Darkwraith character. A proper Darkwraith, using the Dark Armour set and the Dark Sword and the Dark Hand. And I'm gonna keep its level low, and not upgrade the sword to elemental(though I will upgrade it some), and keep its stats just high enough to equip and use all that stuff, and I'm going to invade lowbies in the Parish. But I'm going to act like an NPC invader. Basically I'm going to roleplay a Darkwraith that got out of New Londo and is terrorising the surrounding areas. I'll walk menacingly towards them, and mostly use the R2 attack of the Dark Sword so they'll have a chance to counter, and mostly use the shield function of the Dark Hand while I'm walking towards them because it's creepy as heck. Why am I doing this? Well, I recall my first PvP invasion. A guy in full Havel's armour with a silly family mask ninjaflipped towards me and oneshot me with a giant fuck-off two handed Sword of Oh My God I Felt That Hit All The Way To The Bonfire, then spammed the Well! What Is It! gesture as I faded out. I want to make invasions fun for newbies, basically. Sure, I'll probably encounter loads of twinks and seasoned veterans and cheaters... but the few genuinely new players I'll encounter will have a chance of defeating me fairly and have fun doing it. Hopefully.
Neat idea. When someone invades I tend to hind to try and ambush them. Worked wonders in Demon's Souls but I've found in Dark Souls, especially at low levels in the Undead Burg, you can get the uber weapon griefer invaders you mentioned that can one-shot easily through your low stamina block which isn't very fun at all.
I did it! I defeated Gwyn and became the Dark Lord! Hooray! A new age of darkness! And I immediately blazed through the first part of the game, getting to the Undead Parish Bonfire in no time. Could go fight the Gargoyles, but think I want to do some co-op to reach the next level of Sun Bro and trade in Gwyn's soul. My dex/faith build worked well in NG, but 15 vitality is rough so far in NG+. Even well upgraded, the Elite Knight set can only block so much damage.
I tell you, my Pyro has horseshoes up his ass. http://steamcommunity.com/sharedfiles/filedetails/?id=107327994
Mine too. Methinks it's the increased drop rate after the 1.06 patch. I'm seeing drops I've never seen before.
Geez, I had to flip back and forth a few times to even tell that you cats didn't post the same screenshot.
So I think my str/faith guy is way overleveled or something. He just tanked the four kings solo on the first try. The last two boss fights have been almost disappointingly easy. Nito collapsed into a furry pile on my second try, and the kings were borderline trivial.
So I really wanted to kill Big Orn to get his set, but that damn Solaire killed Ornstein instead of just keeping him off my back. And Lightning Smough was so easy to kill that I couldn't bring myself to die to the bastard. Woo bonfire warping! Also now I laugh at the ghosts in New Londo since I can OHK them with my nice new Lightning Gargoyle Halberd. So of course I died to the first lightning ghost.
About New Londo Ruins. Is there anything stopping me from tackling that place ahead of S & O? All I need is a good supply of Transient Curses and I'm good, right?
I went there first. You can't drain it without being a rather nasty person though if you do it ahead of S&O.
Aha, good to know, thanks! Off to Grief City then! I'm not going to quit covenants or murderate Nice People* in this playthrough. * You know what I mean.
How high is your strength and what weapon are you using? The endgame bosses including 4K are very susceptible to abnormally high physical damage output in NG.
Today I learned that hitting back/select on the controller in the inventory/character sheet screen lets you look at what the different stats mean. Also relevant: by ENB's reckoning, the heavy armor build that he's doing there represents the real introductory mode to the game if you approach the combat in terms of really exploring your options other than the roll. I know that before the strength build was regarded as pretty decisively capable in PvE and PvP, and I would expect the patch only reduced its efficiency relative to PvP.