Continuing this discussion from the #1reasonwhy thread because I think it's relevant to the interests of people here. Long story short, I saw this article on Twitter which criticized Bioware romances for treating women as sex vending machines; put kindness in, she'll pop sex back out. Thing is, I feel like that's also a trend that many dating sims have, regardless of protagonist/love interest gender (the specific phenomenon that the article is criticizing might be more common in BxG games? I'm not sure since I don't play a lot of them), in that the player is often supposed to guess at the choices that will make the character pursuing like them better. Do you think that's a problematic way to portray relationships? Does that necessarily objectify the love interest and make us see them as goals instead of individuals? Are there visual novels or games that deal with this issue in more progressive ways? How does the gender of the protagonist and the love interests change things? I don't play enough games with romance in them, so I was wondering what other people here think about these issues.