Discussion in 'PC/Console Game Discussion' started by Ben Sones, Nov 19, 2012.
If you cut him, does he not bleed?
This sounds intriguing. If anyone picks up an extra copy I'll totally say a prayer for you to a god of your choice.
Hey now. There's a great item built by the cuttings from the protagonists magnificent facial hair, so a bad shearing accident is not unrealistic.
If anyone has a spare copy that needs a good home, my home has been rated between "a van down by the river" and good. :-)
I've heard good things about this game. Seems interesting.
At this point in the game's development, I would concur with the above. I probably got my money's worth while going through the enjoyable initial phases of discovery up through finally establishing a sustainable settlement, but I've felt surprisingly little desire to play again since then. The recent patch seems to have added some breadth, but not depth -- a criticism I would also have made of Terraria. Yes, this one's still in alpha, but as the example of Terraria suggests, a central purpose for your game is a rather difficult thing to patch in after the fact. Maybe I'll give it one more try after it's had some more update cycles to mature.
Seems like a pretty straight-forward goal to me - don't starve. Now how much gameplay they'll be able to pack into not starving is anyone's guess. I'm hoping they add Hungore - Demon Lord of Appetite as a villain. Also that chick with the bow from the Hunger Games could come try to kill you for your food. Granted, the concept doesn't allow for a cornucopia of ideas - cornucopias being anathema to the game balance, after all.
Infinite thanks to Anabanana for a Chrome code for this! Three cheers!
So I had seen this on Steam the other day and though hmm. Then after reading this thread I decided to go ahead and get it.
After installing, I look up at the click and "Argh it's 2:00 am, and I have to get up at 7!"
Some observations from someone who's only survived a max of a week so far.
Cows are your friend. Try to set up a base near them.
Scare birds often
Don't give up the chase on Turkeys. If you can trap them on the edge of the island you can kill them (mmmm Turkey legs)
Pigs hate spiders with a passion, if you have a swarm of of spiders on your tail, feel free to run to a piggy village if you need someone to help you out (yay!)
Pigs just laugh at you if you if you steal an egg from a giant hairy eyball and have him chase you through their viallage thinking they'll help you out (boo!)
This game was not made by the Japanese so Tentacles are not for happy-fun-time
So far only made it a max exploration of about 3 islands. At fist I thought "oh how big is this place" then I went to map and scrolled out... wow assuming all of that has land on it, the game is HUGE.
I tried out Pyro girl for 2 rounds, but didn't really see any difference with her so switched back to Beardy.
So far I'm happy with it
So on like the 5th or 6th day I woke up and there were these two boar-monsters attacking me at daybreak in my camp. I ran but they followed me almost two full islands before I decided to try and Spear/Logsuit them to death, but they killed me easily. Is this just totally random or did I inadvertently trigger them? Should I have just kept running and running (they didn't seem to let up like most other creatures)?
If it's the 2 Dogs (what I call them) I ran around a heard of cows and they must have decied that the cows were slower and would be easier to catch... big mistake on their part.
After the cow stampede was over all that was left of them were a couple of slabs of monster meat and a 3 teeth.
I had to pick this up after watching the Quick Look on GiantBomb. I played a couple hours so far and it's as fun as it looked. It does seem to be a bit grindy right now, but I know there are plenty of people that will be very appealing to.
Edit: Extra copy claimed.
I've been playing it on and off, I'm waiting for a bit more content and less grind before really delving into it. For those on the fence about the game being in beta, the developers have been putting out content patches about every 10 or 13 days. The newest preview video is up on their site http://www.dontstarvegame.com/blog/
I''l gladly take a copy off anyone if they have one to spare? And here's a link to my steam profile if you need it.
Great first post!
So, since nobody else did, I started a Let's Play - they've added new nasty critters and a mechanic to ensure killing and eating everything you encounter actually have consequences, so I felt like trying my hands at the game again after a hiatus (my new favourite word (that I can't actually spell)):
I've been taking a hiatus (don't kill me) until closer to the actual release. Last time I played was Thanksgiving. Sounds like they've added a ton already, maybe I should load it up again.
I keep thinking of coming back, but I'm far from being starved of other stuff to play, so I keep deciding to wait until release.
I was given a copy of this recently. It is really good, although I think it takes a death or two to get it. The only thing I don't like is the science system, but it sounds like that might be due for an overhaul soon.
I am currently making camp halfway between a swamp and a village of pig-people. They are suspicious and fearful of me, but I'm trying to be a good neighbour and I haven't murdered any of them, no matter how tasty they look. By day I tend my bee hives and make trips to the plains to collect buffalo dung for my farms. At night, I surround myself with meat, and wait for the spiders to converge.
So I stole a bird egg today to try and get a baby bird pet, I chose... Poorly...and the series of events afterward just got worse and worse.
Seconds later a giant bird appears and chases me, then I run into a pack of evil dogs (I think the game just did it to spite me) while still being chased by the bird, as this is happening I notice I am starving because I left all my food in my chest at my base camp and didn't pay attention to the stomach icon. So I said screw it and tried to switch to my axe, but somehow equipped my shovel. The last thing I recall before my death was digging up some turf and being killed by the dogs. The bird was going to get me anyway I think...
The game should leave a little tombstone where you died last time, along with a recoup video of your last 30 seconds of life.
I even had a nice beard going on. :(
After 18 hours played and 5 deaths/restarts, I've finally got a sustainable little living going.
Problems I have solved:
Effective farming, and cooking for a few basic recipes.
Sustainable berry gardening.
Defending myself from wild dog attacks.
Quick healing when fights go wrong.
Defending my berry garden from turkeys.
Safe and effective gathering of spider silk (this was the hardest thing).
Defending myself from unstoppable relentless treepeople.
Killing horrible tentacles.
Gathering charcoal safely.
Gathering buffalo meat for use in dark magics.
Gathering feathers for my stylin hat.
Problems I have not yet solved:
I cannot bring myself to murder pigs for their skin, which is locking off quite a few upgrades.
I haven't figured out how to interact with the Pig King.
I'm sure there are a lot more cooking recipes for me to discover.
I haven't stolen any tallbird eggs, let alone hatched any.
OH GOD THE SPIDER QUEEN IS COMING.
That's too much grind for me. I'm ambivalent about this game because the art and atmosphere is really charming, and I get the balance of spending time efficiently and using up surrounding resources to try to stay alive longer, but I can also see that it's going to hit a point of repetition for me that isn't going to keep me as interested as Minecraft (or Terraria, or Gnomoria).
(edit: Misread your post as thinking the game would be grindy from reading mine, whereas I now see you're saying you have the game, and find it grindy. Sorry. Will leave this post as it was, anyway.)
While it's true there is a bit of repetition - the location I've stupidly set my base up in is far away from some of the common resources, so I sometimes have to decide I'm going to spend a few in-game days on a trip to the other side of the island to do nothing but stockpile grass. But I have been learning things or thinking about problems for all of those 18 hours in the game.
It's not as amazing and endless as Minecraft because it lacks the creative element. But there's a more interesting basic game in here, I think. Even something simple like gathering wood can lead to consequences that you must react to and deal with, whereas that was always boring in Minecraft and Terraria.
It's had me completely engrossed the past few days. I'm sure I'll let it go once I feel like I've learned everything there is to learn, but for the moment I'm loving it.
Highlights from this week's update:
Regarding the posts above: yeah, I expect this will be a bit like FTL. Find/discover a good path to survive, use it, try it for maybe another character or two, done. Still, for that money that's still damn good value and it IS a neat, quirky game. Perhaps not a true roguelike, but ...
After 20+ years of them, I find it increasingly difficult to play true (whatever that means) roguelikes these days, too. Each new playthrough really isn't all *that* different. So maybe this (and FTL, well okay, FTL has that stupid boss at the end that ruins everything) isn't all that different.
If you plant a tree every once in a while and don't chop to many trees down at once, you won't have to deal with treepeople at all. Found that out the hard way.
Ah, so that's why I never dealt with these treepeople! I plant trees all the damn time. Must be a leftover habit from Minecraft.
This is true. But I also discovered having a tree person following me around could actually be useful.
On the one hand I want to find out this useful purpose. On the other hand, I know I'm going to be an idiot and let myself be killed.
I spent all my food on gathering pigmen into an entourage, when I should have been feeding them seeds and picking up their poops.
I think most of my pig village got killed leeroying into the spider nests I had planted nearby. I do hope they grow back.
Wait... you can plant spiders nests?
Some ideas from stuff people have mentioned before (using Spoiler tags)
Edit: oh and unless it's chnaged... Pig Houses do attract new tenants after a certian amount of time (last time I played it was 3 days or so). You can actualy build your own pig house to attract new tenants.
"If you feed Pigs meat they'll become your followers and you can run them into swamps where they'll attack tentacale monsters and die and you can can harvest yummy meat/skin."
That's not much of a spoiler. I'm sorta wondering why anyone would find this morally defensible over just leading a pig out into the wilderness and slaughtering it yourself.
Because Tentacles killing piggies don't count twords summoning the Bunyip like killing them youself does. Or whatever the guys name is that comes after you build up so many points of killing non-monster critters. (he breaks into your chests and smashes all your stuff)
Jerid, I would have preferred to not know about that.
Yeah... that's quite a spoiler. I had no idea there was a karma system.
Since this game is so much about discovery, you guys should really start using the spoiler tags.
While that's a fair enough point, given that is practically the *only* thing the game is about what else are we supposed to talk about in the thread? Loving the Let's Play btw, it's what made me buy the game.
I get that. But new players like
roBurky asked and I think we should respect that and either make a new spoilerthread or give fair warning if this turns into a spoilerthread.
The update has turned some things on the head, so now I'm discovering completely new things again.
For anyone interested, I just put up an interview I had with Don't Starve's lead programmer on my site about how the design of the game came about and the challenges of finishing it. It's spoiler free, outside of the future content that has been discussed on the Klei forum road map posts.
Separate names with a comma.