Yes, it's a good idea. But then you have game journalists making friends with studio developers and / or being wowed by them, or writing freelance for certain gaming studios (like John Walker of RPS did for Revolution Studios on Broken Sword) or even starting their own game studio (such as Jim Rossignol of RPS did with Big Robot, and has used RPS to publicise their recent Kickstarter). A key problem is that games writing doesn't pay well if you are in the trenches, so game writers supplement their income in other ways. And then there are games writers who are doing it because they want to break into the industry. I think a positive to come out of this would be an actual game writer code of ethics so that it is a little clearer about what should be disclosed and where. Wainwright was hit very hard by the internet outrage machine for not properly disclosing her conflicts of interest (which she should have been better at, given that she did list work in her Journalisted profile) but what she did for the gaming studio she worked for isn't very clear. If all she did was write some sample reviews as some have claimed, it shouldn't be seen to corrupt her for all time.