So I've been playing Halo 4. One of the interesting things about Halo (3 and later) is that they've got large intricate moving things (Scarabs, Liches, Mammoth) that can be boarded and moved around in and jumped out at anytime. I think that leads to some fun gameplay, plus it's a lot of work to get right, and I admire that. Then, however, Halo turns around and completely borks the scale of everything else. Last level in Halo 1, where the Pillar of Autumn grew by 10x, the first level of Halo 4, where the Frigate grew tremendously, the Covenant ships that change size from game to game -- or wait, I mean, have an EXACTLY IDENTICAL variant that's a tenth the size. Gameplay trumps, of course. It's just a really egregious scale mismatch though, but still I can't think of any that do it any better with huge size variations. Are there any?