Many games with online components have tasks that either need to be done on a daily/monthly/yearly basis or that give you a sizable bonus for doing so. Many of these tend to be things that a lot of players end up doing even if they don't want to, because they will be beneficial to their standing in the grand scheme of the game. When they stop being fun, I tend to think of these as gaming chores. Examples include: Daily quests in WoW or other MMORPGs Managing buying and selling on a real-time Auction House in WoW, Eve Online, and other MMORPGs Managing player-operated-structures or switching skill training in Eve Online (really, there's a lot of this in Eve Online - still a fantastic game, though) Even mostly offline games like Animal Crossing had some similar things where you had to play on certain days or at certain times, I believe. I guess if you wanted to, you could include mindless grinding in single-player games (i.e., repeatedly farming souls in Dark Souls to upgrade stuff) I'm mostly posting this because in Guild Wars 2 I need 18 more WvW kills by the end of the month to get my monthly bonus. The monthly bonus would be really nice, but I don't really want to play WvW that much in the next few days. I'd rather play XCom and a few other games. But I'll probably suck it up and play for a few hours because I'm so close and it would feel like a bit of a waste not to finish up all the monthly quests. So, thoughts on gaming chores? Are you able to not do them when you know they won't be as much fun as you could have doing other stuff? Examples of good and bad ones? It's kind of crazy to play games when you know you won't have that much fun (grinding dailies in WoW was probably the worst example of this) but many of us do it. It might be inevitable in MMORPGs since you can't play a game for 1000 hours and have every single minute be a pure shot of fun.