Oh yeah, reinforcement of stereotypical gender roles in otome games makes me roll my eyes, as does the notion that the female protagonist needs a romantic relationship to be happy and fulfilled in her life and that that's the only rewarding goal in life. Sure, there are sometimes friendship routes and in, say, Tokimeki, she gets to work hard and possibly get an amazing career, but there's not much in the way of CGs or in-game "fulfillment" for that and that kind of blows. Plus there's the whole thing about bland protagonist and a bunch of random strangers suddenly expressing romantic interest in her that needs to be worked on. I think the genre's starting to mature in terms of that aspect, but it still needs a few landmark games to break that cliche to pieces. Right now the otoge world is at about the same place bishoujo was ~2003-2004, where there are a lot more games that are starting to really break the mold and experiment (on both sides of the ocean!) It's an exciting time.