Discussion in 'PC/Console Game Discussion' started by Mind Elemental, Aug 4, 2012.
Are there still people here playing it? And is there any interest in doing a 4 pack?
I still enjoy it from time to time, but the player population is very low. Hard to get enemies, but I would love to do an in house game with 4 or 5 airships. Also with steam cash 4 packs are even easier!
EDIT: dont bother getting the SP addition, it looks like mount and blade style with coop but it seems to be half a year behind the MP in terms of features and gameplay.
We haven't played in a while but it is really fun and if we can get in-houses going I will come back in a big way.
Playing with a bunch of people on Mumble is MUCH better than trying drop-in stuff.
Do you mean plain old Guns of Icarus (no "online")? It was this game's predecessor (it came out back in '09 or '10, from memory), and yeah, it wasn't very highly regarded.
Played a bunch tonight with the usual BF Mumble crew and some of the Secret World goons. Good times.
It was a ton of fun last night. I need to read up on naval terminology for the next match. Next time we have 2 full airships we should use 2 channels and have the captains talk to each other across the captain speak ingame voice chat to cut down on the confusion and bit.
The confusion was part of the fun for me :) Once you figure out people's voices it wasn't too bad.
Yarr! I like being loud and repairing ships. New players need their own crazy ships!
Just a reminder, this game is fun as fuck. We have a few people playing it regularly, including a few people from my goon TSW cabal (the nice ones, otherwise I wouldn't play with them) and some of regular US Mumble crew; we often play rather short sessions, but we play them often, and you should come join us. We signed up a new recruit tonight and I'm working on wearing down the resistance of others.
We learned a lot tonight from a pubbie named Lord Tim or something. He was very nice and very helpful and yet I cannot remember his name properly because I am a terrible person. Among our newfound insights:
Ammo types are way more important than we thought, and a bunch of weapons we initially discounted are quite good in the right hands. This also means gunners are not worthless compared to engineers, although we are still having great success with a double engineer strategy. Burst ammo is great in something like a gatling gun to quickly disable enemy components and shred armor, incendiary ammo is good for similar reasons (besides disabling, it keeps enemy engineers hopping real good!). Charged ammo is great in something like a flak cannon to chew through the enemy hull once they're disabled. We tore through two Junkers in seconds with this loadout.
Flamethrowers remain stupid good, although we are going to experiment with substitutions like carronades with appropriate ammo.
Impact Bumpers are really useful for a pilot as long as you're quick to switch to them when necessary.
Our primary engineer tonight kept us up longer than we had any right to be, with a tiny sliver of armor (screenshot below). He used the buff tool to buff the hull (which improves armor) in between repair cooldowns. An engineering marvel.
Seriously look at this shit:
This game rules. Come terrorize the skies with us.
So, I agree that this game is a lot fun. It's cheap and you (yes, you) should play it.
Inigima if you want to sell the game you have to use a better screenshot than that!
That wasn't a "sell this game" screenshot. It was a "look how close we were to death, this was the case for over a minute of continuous combat" screenshot.
I think it might need labels.
Tell me all of your fun ship names.
I started out kind of serious -- my Goldfish is/was named Providence -- then started naming them for video game ships and eventually veered off into silly jokes.
Goldfish - Providence, this one is due a rename to something less generic
Pyramidion - Lady Margaret, after a ship from the opening zone of the Secret World
Squid - Little Jack, after Drachma's ship from Skies of Arcadia, I almost never fly this ship because it is made of paper and has a weird layout
Spire - Hydra, after Galcian's ship in the same
Galleon - Delphinus, after your main ship in the same
Junker - #YOLO, my only regret is that I almost never fly Junkers because I don't like them
... I wanna go play Skies of Arcadia again.
I've only flown two classes, so far:
Goldfish - Babbling Goldfish. This one popped into my head when I was staring at the ship screen, so I rolled with it. It has a nice, whimsical sound to it, which fits the website's description of the Goldfish as "a popular choice for independent-minded traders, smugglers, and pirates as well as mercenary fighters."
Galleon - Victory. A good name for a ship of the line!
This is on sale today only and is also now available for Mac, PC, and Linux.
Guns is currently on sale for $5 on Green Man gaming this weekend. http://www.greenmangaming.com/s/us/en/pc/games/action/guns-icarus-online/
Just bought this thanks to the GMG sale.
It's on sale on Steam this weekend for $5 again.
Also, the kickstarter for Adventure Mode: http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode
Thanks for the heads-up! :D
Reading through that, the one thing that concerns me is that the Kickstarter goal ($100,000) is only one-fifth of the total amount needed for Adventure Mode - the $100,000 will cover PvE, but the remaining 'pillars' of Adventure (dynamic missions - which sound rather like Drox Operative - player-led factions, procedural world generation, etc) are being treated as stretch goals that go all the way up to $500,000. So what happens if, say, they get to $120,000? We'd get a PvE/comp stomp mode for the current skirmish game, but would we be able to take on missions (even if they'd be static/scripted a la Freelancer), etc? I've reached out to Muse Games to see if I can arrange an email Q&A, so hopefully I can clear that up.
Are people still playing this here? Inigima gifted me a copy of it for the big indie sale and it sounds like one of those games that's best played with friends rather then pubs.
Yeah, we still play it. Usually on no notice for a few straight rounds. Short sessions, usually under an hour, but nonstop and pretty intense. Hit us up on Steam if you want to play. I'll be a bit busy tonight but am otherwise usually available in the evenings.
I renamed all of my ships to be some variation of "YOLO," under the theory that it's probably depressing to lose to the captain of a ship with that kind of name. I need one more suggestion, because YOLOcaust is probably a bridge too far.
Some combination of "YOLO" and "Trololol", such as TROYOLOL, perhaps?
Also, whoa, this game's community really seems to have taken off (no pun intended) - right now I see ~100 players waiting for a match. o_O
$5 sales will do that.
The Adventure Mode kickstarter has now reached the minimum of $100,000. PvE, here we come!
Also, my Q&A with the developers is now up. :D Thanks to @Inigma for suggesting the question about documentation. Hope you guys like it!
Per the post in the Bargain Thread, it's currently available for pay-what-you-want on IndieGameStand.
Eduardo X would like to know if it's worth it.
I picked this up and thought I wouldn't really like it, or would get bored with it quickly. This is definitely not the case!
So far I have learned not to play on any Goldfish with a Hwacha on the front. Their navigators just point the Hwacha at stuff and never let the side guns fire off anything. BAH.
If anyone here is still playing, I'm AlligatorToast on Steam and Alligator in GoI. I generally play gunner or engineer.
I still play but if you aren't part of my regular roster of crew members it will probably not occur to me to invite you. I will try to drop you a Steam friend request tonight.
Also, I have renamed all of my ships to some variant of "YOLO," a joke that will probably wear thin soon but still makes me laugh.
These days I don't like the Goldfish very much, which is unfortunate since I need a bunch of achievements that involve piloting Goldfish. The main front gun mount is the primary source of damage and it never seems to be enough to overcome skilled engineers, although perhaps this is an ammo choice issue or something. It dies too easily and isn't maneuverable enough to make it feel worthwhile. I have a hard time picking the Goldfish when the Pyramidion is available. If I must fly one, I tend to put something on the side mounts that I can make strafing runs with, like a flamethrower or a carronade.
I don't really like the Spire either -- it has a shitload of firepower, but it breaks apart in a stiff breeze.
Pyramidion is still my favorite. Galleon can be effective but I hate how sluggish it is, it's hard for engineers to maintain effectively since everything is so spread out, and I hate not having a front gun mount.
The most fun part of this game remains yelling orders and nautical terms, or having them yelled. I usually pilot because few people seem to like it, and while I can take in the state of my ship myself if I have to, if I'm super busy with serious navigational concerns and trying to escape or pursue or whatever, I like to just demand an engineering report. It feels great when everything flows smoothly, like a well-oiled machine.
I don't think new pilots use piloting tools enough. I always roll with impact bumpers to reduce the impact of being rammed, or so I can ram someone else to my advantage. I am also a big fan of hydrogen canisters, which let you gain altitude very quickly at the cost of damaging your balloon; if you're being pursued by a less experienced pilot, massive altitude changes can take them by surprise and let you escape and repair. It hurts the balloon pretty badly though so you have to warn your engineers if at all possible.
I kind of want a crew-based submarine game now, where there are more crew on board and voice communication is even important. ENGINES ALL AHEAD. ALL AHEAD, AYE.
EDIT: Grab Mumble if you don't have it, in game voice chat is nice but I often want to talk to just my crew.
EDIT 2: Anyone have opinions on the best ammo to load in a Hwacha? I usually prefer flak cannons, but on a Galleon I like to have one Hwacha and one flak cannon per side, and I have no idea what to put in it.
I played this, finally, this weekend. I played with randoms which was probably a mistake, but the performance was awful. It ran at like 10 FPS, sometimes down to 3 or 4. It might be my machine, which is an ageing laptop until I finish up moving.
I've got a few friends who went in on a 4-pack, so hopefully we can play this with some voice communication soon and give it a proper spin.
I love when pilots actually give commands, or warn when they're about to do something (the pilot I usually work with likes to do zig-zagging, so he'll warn when he's about to turn and I need to change sides). Even better when multiple pilots are coordinating attacks on specific targets. My regular crew uses Ventrilo. I'm not keen on the idea of using in-game voice since I like letting strangers think I'm a dude.
Eduardo, we had a few matches over the weekend with really awful lag. FPS was fine, but I missed a ton of shots due to stuttering updates on coordinates. It's not something anyone on my crew considers typical though, so maybe it was just a bad day?
Vent works for me, I just don't have a Vent server anymore now that I changed it over to Mumble.
I was talking to Inigima earlier and I would be interested if you guys are going to play tonight, just keep in mind that I've yet to actually play a single game of this .
I've got mumble installed and an hour or two to kill tonight!
I'm always up for playing this, if I'm actually up that is :)
So the Kickstarter for adventure mode closes in like ten hours. Anyone interested in buying into a 4-pack, which is $50 for 4 copies of adventure mode + the Kickstarter-exclusive in-game costume? I already have two copies spoken for - myself and one friend.
And the kickstarter closed bringing in just under $205k.
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