I don't understand how they thought this was a good idea. These are the same people who made the other Hitman games, right?
I've thought about this, and I can't recall any perceptible levels of misogyny or sexism or utter fucking bullshit in previous hitman games. this is just fuck.
Man I am just about tired of this endless tempest-in-a-teapot-of-the-week parade, hearing about how whatever game is in the press at the moment is misogynist, and the subtle, smug, fantasy-based implication that some massive unrecognized group of female gamers would totally have bought Bloodfart 4: Deathcock Reloaded or whatever the fuck, if only those silly developers hadn't put in that bit with the stripper ninjas.
No. The people who made the other Hitman games are making Heroes & Generals, a WW2 F2P FPS/RTS. I have no idea who the idiots who are making this game are but they're successfully managing to sap my interest in a franchise I've loved since the very first game.
Not everyone. Creative director on this was art director on Blood Money. BM's director left for Crytek.
The misogyny is bad enough, but honesty what really exasperates me is that it's just so lazy. Latex nun assassins is just such an inherently dumb, lame, creatively bankrupt idea that I can't imagine that the same people responsible for that can do much right.
RAAARR I am so tired of this whinging about rampant misogyny in videogames that, though heretofore swept under the rug, ignored, or excused with a boys-will-be-boys shrug, is now being focused on and criticized by both male and female gamers and journalists as a backwards and immature relic of a stupider time! I'm tired of it! I'm tired of not understanding why people are upset about these things, preferring to think it's just a bunch of lily-livered white-knighters wringing their hands over an imaginary bloc of girl gamers instead of understanding that those who are angered by these things are instead fans of videogames (again, male and female!) that don't like what these things say about gamers, and don't want to be a part of a culture that holds onto these embarrassing tropes while the rest of the world moves on and looks back in disgust! It hurts my brain to try to understand real people's actual objections, so instead I am just going to hope they go away!
Except that we're talking about Hitman, here, not the new Dead or Alive game. I'm disappointed because Hitman is a great series that seems to have thrown itself off a goddamn cliff with this new installment. The sexism is just a bonus.
They should have gone all the way and had 47 enlist them as his personal concubines. It would also have hit the target market of people who like to customise their virtual den.
Not much excitement for this game on Broken Forum, is there? I was looking forward to it, but Tom Francis review on PC gamer has kinda dampened my enthusiasm. Curious to see how it pans out. Conan checks out Hitman.
I'm in the same boat as you, enthusiasm-wise. I was looking forward to a new Hitman game, but I'll have to wait and see now. It's looking more and more like a steam sale kind of game.
The early buzz isn't promising, but I'm not cancelling my pre-order so I'll let you guys know what I think next week.
I have no idea what to make of this. I love the series, but they've not done a very good job of convincing me to want this.
Well, it's good to know that the trailer was, in fact, representative of the quality of the game as a whole. Good in the sense that it made me not buy the game.
I'm pretty disappointed, honestly. I was hoping for another Blood Money, and the new Contracts mode sounded like it had potential. Ah well. Between this and K&L it seems like IO has lost their way.
They didn't lose their way, they just lost their developers. When your creative director of Blood Money leaves for Crytek, rest of the design team leaves for Reto-Moto, and your art director gets promoted to design director, you will end up with....Absolution. Still, I am fairly certain I will enjoy the game, I already stopped expecting proper Hitman. Instead, I am looking forward to new Splinter Cell-alike with few Hitman mechanics sprinkled in.
Well this is depressing. I really enjoyed Blood Money, and I was still hoping that this game would be a return to the kind of things I love about Hitman (stupid shit with the latex nuns notwithstanding).
I haven't had a chance to read the reviews yet, but so far reviews seem to be mostly positive according to Metacritic. All hope is not lost that the game might be enjoyable, but again, I still need to read the words that go with those numbers.
From impressions I've read on other forums of people who've played the game, it sounds like if you don't need Absolution to just be new levels for Blood Money then you might enjoy it. I've also read some very positive comments about the Contracts mode. In any case, I think I've set my expectations so low that as long as it runs I'll have fun.
Yeah, because I came in here yelling about how great the game is based on the Metacritic score. C'mon. Generally speaking you can glance at the score and at least get a temperature on how reviews are going for a game. Usually I glance down at the scores from a few trusted sites to get a quick impression when I don't yet have time to read reviews. I 'd never recommend taking the stupid Metacritic number as some kind of end all, be all. Anyway, I've read a few reviews by now. They've been positive leaning, but some common complaints have included a dumb story and a horrible checkpoint/save system. As XenoCrash said, it seems like some of the playability concessions that Io has made to attract new players might be pretty irksome to big fans of the series' previous entries. I'm new to the series myself, having barely dabbled in past games, so I don't have any baggage like that to overcome. Honestly I was sold by some of the extended gameplay videos that Io released, so I'm still looking forward to my copy arriving this week.
For what it's worth, having a horrible checkpoint/save system is something of a tradition for the series.
Not really, only the first one had stupid idiotic checkpoints similar to Absolution. SA and Contracts had good save system, Blood Money had a decent one (marred by deleting of savegames on exit and having only three slots).
No, the first Hitman (Codename 47) had no in-mission saves at all. You had to beat the entire level in one go before it would save.