The "charles is going to get you" comment was meant in jest, though it was also impossibly stupid. The rest of the thread was going fine until your post with these comments: I don't know if that's true or not, but you asked for an elaboration (to put it simply) and someone linked to one; but you're acting like that's inadequate I guess. and maybe it is. Or maybe it isn't. And This, which is an observation almost too trite to comment on, but it certainly got some (over, perhaps) reaction. Some of the people are being pissy to you beyond this point but you are being pissy right back. Just don't act like you came in here acting nice and then people jumped on you for no reason; that's not really accurate. You're just as much a part of the eight-grade lunch table drama that is this thread as anyone else. *~*~*~*~*~*~* I play the game for "the melee combat", personally. Saying that playing the game for the melee combat is "playing it for one mechanic" is a sort of absurd simplification. It's not on the level of "enjoying chess for the tactical variety is enjoying it for one mechanic", but it's ballpark. The combat is a massive and varied part of the game. That's why people harp on it. It may not work for you (the editorial you), of course. Such is life. Personally, I don't give two shits about Dark Souls' story. From a higher level I like the sort of mythology building they are doing; I certainly love the minimal way the story (such as it is) is told (if it's not Planescape Torment, I want a game to shut the fuck up more often than not. This includes Bioware). I think it has some interesting characters though most of them don't quite fit into the game world (which is charming, in a way, and also thematically fitting). Oh look, it's a giant psychotic cat with zero Alice references in sight (thankfully). Hey, here's a dude with pointy armor who laughs with a leading hard consonant, violating the laws of physics and making me think the boogey man is real. Oh, there's a dude made out of spider eating hornets. I picture the end of the game being exactly the end of Things to Do In Denver When You're Dead, except I'm Jimmy the Saint and I'm serving boat drinks to the Siegmeyer, Solaire, and Chesty McHammerPants on our yacht. Outside of those people I'm not especially attached to the game world or it's characters. I mean, it's quite possible I'll spend the end of the last part of the game sucking the humanity out of every npc available so I have a nice store of it for the second playthrough. I'd never have done that in an Ultima. At the same time, I would rather explore this world than Gothic's or TES'. It's got character and I prefer it's vagueness and occasional "what the fuck"ness. There's some nearly-naked woman who will help you kill a giant spider chickafter she tries to kill you for no reason whatsoever. There is a reason for all of this stuff, I think (but who cares), but I it's harmoniously disjointed. On the surface the world is almost exactly like playing an RPG being DM-d by Gygax in 1977. It really wouldn't surprise me, or feel jarring, if a space ship appeared after I killed the last boss. I like that.