I generally think Jonathan Blow is insufferable, but I do think he's got some worthwhile points in that video. Some of them, like the issue of genre lines vs. consumer expectations, aren't things I've heard a lot. I'm interested in hearing them articulated like this, and I think he does a good job with it. And I think he's right that there's been a sea change in indie development, whereby indie games are seen as actual legitimate projects and not just some dinky thing some guy threw together. I agree with him about handholding as well -- it's been one of my complaints about, as they show, the Zelda games starting with Ocarina of Time, but that's just one example. It isn't exclusively a Japanese trope, and he does say exactly that, but then he goes back and doubles down on trashing Japanese games specifically. In any case, arguments over handholding have been message board fodder for longer than Jonathan Blow has been making games, so I don't think that's terribly insightful. As caesarbear said, game companies want to expand the market, so maybe curmudgeons like us will be edged out of the hobby, and I think that's a shame. I've had too many experiences where I never felt like I got to play the game, because the game spent the whole time playing itself. It's the game equivalent of hover-parents, where the game has its tutorial segments and that's well and good if that's what they want, but then they continue far past the point where it's appropriate.