Not really, but rather, I'm actually going to play Miasmata, a survival horror game that got a steam release a couple of days ago. It's supposed appeal is that unlike most other survival horror games, it's open worlded, and rather than having the usual setup of zombies, love anitaircraftian horrors or empty stacks of pretzel boxes, you are being stalked by some devilment. At the same time you must also remember to try and enjoying the sightseeing tour of the tropical island you just washed up on, and fend of whatever disease is killing you by popping more home made pills than Hunter S. Thompson. Steam has the following thing to say about Miasmata: Steam Greenlight #auto_app_223510_sections_0_content About the Game #auto_app_223510_about_default System Requirements #auto_app_223510_sysreq_min #auto_app_223510_sysreq_rec Still more helpful than Desura. Tl;dr Basically imagine that Amnesia got bored of medieval castles and autopsies and decided to take a holiday brake, while suffering from the bubonic plague, on the nice Island resort Death Island.
The games starts off without any actual menus or anything. All I got to do is click the empty button, and my adventure will start... Weeee! Actually, I hate it when games do this. I imagine that it's done because deciding on the way we want to play the game before we actually play it will brake immersion. Something that flailing around with an un-inverted mouse for 5 seconds, and then having to wade through 100 menu screens to find the right option won't do, No sireee. Well game, if you want to decide how I should play, I'm just going to decide that your protagonist is a massive poof out to score some booze and man love on his island vacation! Last week, in the public toilet at the bus stop outside the central station. Conqueror of many a public toilet stall glory holes Hehe, more like rampant lack of **** and Booze. Nope.jpg! this is way to serious for Mr. Man, lets photoshop in the truth. And off we are!
The game starts when Mr. Man wakes up, from what seems to be a previously alcohol induced torpor, on an unknown isle right next to the remnants of a dinghy. Also, I start with my mouse inverted! Oh game, I'm sorry for ever being cross with you <3 Mr Man frankly seems as surprised as me, and spend a good 5 minutes performing a palm reading on himself to restore balance to the universe . What did you see in your future Mr. Man? Was it booze? After rolling around making gurgling noises for a while, Mr Man decides to get up and explore his immediate surroundings. View attachment 13085 I see seagulls and butterflies and rocks and grass and a road and more seagulls and a beach and shrubberies and OMG A MONSTER IS ATTACK and that's more seagulls. At least amnesia had the decency to have a creepy narration, the castle walls shaking and evil slime dripping within the first 5 minutes. as the rock piling mechanics are worthless, I give up on the beach and decide to see where the path takes me. The game applauds my heroic decision making by telling me what I'm supposed to do. Thank you game! The game also informs me that there's no indicators on the HUD, so I need to rely on Mr. Mans Emo diary for information about his latest man crush. Further down the road Mr. Mans spider sense starts a tingling: THERE IS A NOTE IN THE SHED RIGHT DOWN THE ROAD WHERE YOU'RE WALKING. THERE IS NO OTHER PATH TO WALK, AND YOU HAVE TO GO TROUGH THE SHED. MAKE SURE TO PICK UP THE NOTE IN THE SHED. ALSO, I PACKED YOUR LUNCH. Thanks mom! And to make sure that I don't accidentally click on something more interesting, like the diary binder, Mr. Man loudly carefully taps his new poetry entry about a million times. It's like the game knows that I'm an idiot withthe attention span of a ferret on speed <3 Mr. Man approves of the Cure, he thinks it's a good band, even though prog rock won't be invented for at least another 100 years. No time for feeble goals and victory condition, lets see if this red trail leads us to a stash of wine bottles and/or a public bathroom, because the way that Mr. Man is swaying his head back and forth while walking is making me nauseous. Dun dun dun!
After Mr man realizes that the corps literally is glued to the ground, and thus can't be placed in any amusing positions, he retrieves the knife and wanders off to the first off what looks like two or three houses situated around a little lake. The game takes me by the hand, and shows me what everything is and how to use it and what to use it with at least 4 times. I got a bit bored after the second word, so I just took a lot of picture instead. feel free to read what the info says in case I get stuck and need help later. The highlight of rummaging trough the lab was when I found this little bad boy sitting on a chair, and being all magpie like in my nature, I decided that Mr. Man would look absolutely fabulously swag if he glowed in the dark when it perhaps, possibly later might get dark or something. But to my disappointment, Mr. Mans every attempt to interact with this fucking piece of junk ended without result. No results were given that day. Bored with the lab, Mr. Man decided to walk off into a nearby grove to see if he can find something to throw his newly acquired knife at.
So it's a sort of Amnesia/desert island cross? Sounds fun! :D Also, Mr. Man doesn't seem too concerned that he just came across a body with a knife sticking out of it. I'm guessing this is normal for him.
The amnesia comparison was the reason why I picked up the game to begin with, amnesia was amaze in every way possible! The game also has one really, really cool feature, which I will show with glee as soon as I stop suffering dying from man flu :/