The fly is too quick, even with my awesome gloves. We’ll have to find another way to catch it. We continue skirting around, find a fox that allows us to pick it up, and discover Dimwit’s mountain. Pretty! Also, the view sounds nice. And if you didn't notice, we are indeed still INSIDE the castle. Yeah, I’ll wear it. Okay, so that word precarious? It’s making my fingers itchy. This game totally knows me "recuperate from the excitement" indeed. Fun fact: parking the yacht at the blue dock before doing this is Bad Plan. We head north into: Squishing noise.. whatever. It’s a rebus button, that’s enough for me. Encyclopedia entry on Saint Foobus: Hmm, deadly to humans? Probably shouldn't drink it. And the bowl is too narrow, so I can't get to it easily. I'm going to have to fill the bowl with something... the grotto had a gravelly path. I drop the perch and head down there. Yesss. Picking up everything, pigeon last, takes me back to the shrine. Unfortunately, it only fills the bowl a quarter way, so I slide down until I can get to the elixir. The second time I get ‘more gravel’, and the third ‘even more gravel’. Note: if you do what I did, and accidentally go down the gravel path without having the perch up there? Yeah, you won’t get to go back to that area. Ever. The yacht is in the wrong position so you can't access it anymore. So, after a quick restore and redo, I finish wandering the area and find the stable, which has a rooster and a saddle. Is that the name of the saddle or the horse? I can't figure it out. Having both the rooster and the fox in inventory is funny. Every few rounds: Obviously they're part of the same puzzle. We head back to the great hall, and while dropping things off we see: Huh. Let’s grab the worm and see if we can find where these animals are supposed to do their thing.