So I may get this confused between this game and the other version of this I am modding elsewhere. Fun for the whole family [Citation Needed]. Roles Town Town wins when all Witches are dead. There are 10 town players. Priest: Each night, check if a player is in the coven. Acolyte: At the start of the game, you learn who the Priest is. Judge: At the end of day, if the Lynch vote is tied or no lynch, you may pick a player to kill (note: this is NOT a lynch and does not count towards vigilante) Vigilante: The first Night after townies die to lynches on consecutive days, you may kill a player. A Vigilante kill appears the same as a regular Witch NK. Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of night. (any kill, priest check, clown throw, angel protect - inc. a deathcurse blocked angel protect). Martyr: You may kill yourself to prevent another player from dying, unless they were killed by a Soup Kill. A Martyr save is obvious. Leeroy: You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. A Leeroy lynch is obvious. Pope: At the end of a night where 4 or fewer players are alive, you learn which living players are in the coven. D.O.B.: When you die, choose another player to die with you. A DoB Revenge kill is obvious. Clown: Each night, you may throw a pie at a player. The player hit is informed that the Clown threw a pie at them. If you hit the Pope or Leeroy, they are also told your identity. Witches Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill. There are 3 witches. Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player. Occultist: Each night, you are informed of the Angel's Protection target. Necromancer: Each night you learn the roles of players killed by the Witch Night Kill. Mechanics Timing: Day will be 72-96 hours, while night will be 24 hours. Or whenever I stumble online after deadline has passed. - Lynches: Lynches are Majority and there is no soft lynch. Deadline lynches are a Thing. Ensure that you are clear when lynch voting - Unclear lynch votes will be assumed to be immediate. - Deaths: Roles are not revealed upon death. - Soup: At night, instead of making the group Night Kill, a witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies. A successful Match will only give the 'so and so died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [incorrect role], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [incorrect role], but failed'. - Lump, the Faithful Panda: On Day 1, there is a plurality vote for Lump to be a player's friend (witches choose who wins a tie). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game. - Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (vig/witch nk). "No Protect" is a valid vote. Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night. - Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night. - Witches Last Gasp: If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night. - Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived. Other Stuff Rules Only living players may post in the game thread You may not post in the game thread during the night phase You may not edit or delete posts from the game thread or in any QuickTopics you may be posting in You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the QuickTopics for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related. Be Nice! We're all playing to have fun here Priority Day Action Priority Start of day + announcements Day ends Lynch if majority, allow judge to pick if no majority or no lynch (if alive) (Day 1 only) Lump joins his friend DoB Revenge if lynched Witches Death Curse Vigilante informed if he can kill Night Action Priority Angel Protect Kills (Vigilante, Witch nk/soup) DoB Revenge if killed Martyr Save Pope player count check Info roles resolve - Priest, Oracle, Clown target, Pope, Angels, Demon, Occultist and Necro get info Please note that any role that has Must in its description must use its power at night. That one thing will happen eventually. The game will start at midnight immediately after the player list fills. Also everything mercilessly stolen from KaiDash and JWLK (I.E. Credit to people you don't know.) Signups 1. Nate 2. maniskumquat 3. fauxgirlfriend 4. Kat 5. Speak With Bread 6. AaronSofaer 7. QuantumBit 8. NyimaR 9. Bluedaffy 10. Sedrine 11. Matthew Schempp 12. Pandamonia 13. gertrudetherobot Edit: Would someone move this thread for me to the game subforum? I used to see these sorts of things in the LP section but apparently they've been moved over there.