And now, we descend to put an end to this Lareth fellow. With nothing hostile hanging out in the moathouse, we take our sweet time, looting a few leftover bodies until we kick in the last door left. Note: it's been more than a week since we slaughtered his entire platoon of guards right outside his door. This guy either has the world's lowest Listen check, or he's been busy reading Fifty Shades Of Greyhawk. He calls himself "Lareth the Beautiful" and tells us he's a priest of Lolth (evil goddess of spiders and poison and stuff). Are we here to pay him homage? I think "homage" is ponce-speak for STAB OUT ALL THE BLOOD YOU HAVE. So yes. He starts out with an AoE spell - Bane - which gives everyone a -1 to attacks and saving throws. Well, everyone who didn't save, which is only James and Speak. Everyone else surrounds him and starts curbstomping him American History X style. After a few rounds of this, he begs for mercy. He offers to lead us to the Temple he's been speaking of, and tries to bribe us with a gold chain to spare his life. So... he's admitted to being a priest of an evil spider goddess, wants to hang out with us and lead us to the Temple of Elemental Evil, and then called us pathetic. We take offense to that last one. James Birdsong nods to the others, then unleashes the secret monk technique of Stunning Fist. Lareth finds himself frozen in place and staring down a very angry little gnome with a battleaxe. Vatican Cameo uses the Coup de Grace maneuver on the frozen Lareth, liberating his head from his shoulders. We search his place and find a diary with the location of a nearby town called Nulb. Perhaps in Nulb we can discover more about the Temple. But first... Hommlet likes us, but I'll bet once our reputation gets back to Lareth's friends, they might not be inclined to offer us in for scones. Well then, on to Nulb! Surprisingly, the trip is uneventful. Nulb, however, is a wretched hive of scum and villainy. Pirates openly walk the streets, and nearly everyone is utterly rude. Well, I did say "nearly". We meet a fancy lad named Bertram. Bertram is faaaaaaaaabulous. Bertram explains that he was banished from his village for being "different" and hooked up with the pirates not long after. He's also a skilled dentist, which is useful since pirates have no concept of dental hygiene. He's the "cabin boy" for a pirate captain named Tolub. Tolub, however, occasionally gets a bit violent. "Sometimes he gets mad. Real mad. And he takes it out on me. I try not to take it personally, but sometimes he beats me badly. Last time he broke three ribs. I had a hard time breathing." Okay, I think it's going to be unanimously decided that whenever we find this Tolub, we're going to kick nine kinds of shit out of him. We also find the town blacksmith, who seems to be a great deal friendlier than the rest of the folks of Nulb. His name's Otis, and he's a semi-retired adventurer who wouldn't mind going out to see the world before he gets too old to leave town. Otis seems to know where the Temple is as well. So then - what say you? Do we take Otis along? And what should we do about Bertram?