Magic 2013

Discussion in 'PC/Console Game Discussion' started by CSL, Jun 28, 2012.

  1. James Johnson Worked The System

    Here are all 10 codes in case WOTC gets mad and takes them down:

    Unlock Codes
    1 - FNMDGP
    2 - KWPMZW
    3 - MWTMJP
    4 - WMKFGC
    5 - NCTFJN
    6 - GDZDJC
    7 - HTRNPW
    8 - FXGJDW
    9 - PCNKGR
    10 - GPCRSX

    You're missing the point. The intent of the codes was such that you had to go to big MTG-cons or local events to get one, with speculation that they'd be sold later as DLC for those unwilling or unable to go to Comicon and/or the skeezy local card shop. I can't imagine WOTC is happy that they were brute-forced ahead of time.
  2. Skorin Oh, Come On

    There's no way they were ever going to sell universal codes as DLC. Even Wizards isn't that dumb.

    I'm sure they're unhappy that they got leaked early, but oh well. I will enjoy my 100 new cards.
  3. James Johnson Worked The System

    Ah, true. I guess I'm mostly surprised the codes are universal.
  4. Vesper Level 90 Paladin

    Location:
    Waukesha, WI
    Really enjoying this new version on the iPad. The challenges have been non-trivial so far (I have 3 left), and the ability to manually pick mana to tap makes a huge difference in games. The AI also seems very competent.
  5. Skorin Oh, Come On

    The new expansion dropped today, giving 5 Ravnica-themed decks for 5 dollars.

    Golgari - Sepulchral Strength (B/G)
    The Golgari Swarm is a black/green guild from the plane and city of Ravnica.
    Founded by parun Svogthir, a human necromancer-turned-lich, the Golgari Swarm functions as the agricultural sector of Ravnican society.[3] Following his mortal death, using his mastery of magic, Svogthir reanimated his own corpse and commenced body modification, by incorporating body parts from others, such as the chest of the Gruul Clans parun Cisarzim, into it, so as to create a more-perfect, stronger being.


    Selesnya -- Collective Might (G/W)
    The Selesnya Conclave is a green/white guild from the plane and city of Ravnica.
    The guild is one of peace, life, and community. Out of all of the guilds of Ravnica, it is the one that can most easily seems "good". However, their attempts to brainwash the citizens, their occasional attacks to the city, their inner hypocrisy and their use of the quietmen makes them as malevolent as the other guilds.


    Izzet -- Mindstorms (U/R)
    The Izzet League is a blue/red guild from the plane and city of Ravnica.
    Founded by parun Niv-Mizzet, an ancient, brilliant, capricious, and narcissistic dragon, the Izzet League continuously create and destroy and are obsessively driven by a desire for new discoveries. Being the analogue of scientists and engineers on Ravnica and the masters of innovation and spellcraft, the Izzet are also responsible for the design and implementation of most of Ravnica's infrastructure and inventions.


    Rakdos -- Grinning Malice (B/R)
    The Cult of Rakdos is a black/red guild from the plane and city of Ravnica.
    The law-abiding guilds turn to the Rakdos when they need an obstacle removed or an unsavory client entertained.


    Azorius -- Aura Servants (W/U)
    The Azorius Senate is a white/blue guild from the plane and city of Ravnica.
    Founded by parun Supreme Judge Azor I, a human lawmage who authored a majority of the original Guildpact, the Azorius Senate functions as the government of Ravnica and creates Ravnican laws.

    (I had sweet links to all the cards, but the forum software didn't like that.)

    I haven't had time to play much, yet, with Borderlands 2, Guild Wars 2, and FTL out, but I definitely plan to jump back in.
  6. Lokust I Pretty Much Live Here

    Location:
    Central MI
    I picked this up on the Steam sale and either the computer is cheating with illegal decks or the rules of magic have changed considerably in the last few years since I last played...
  7. Skorin Oh, Come On

    There are some optional campaign opponents called "encounters" that follow some gimmick. Like, the first one just pumps out 1/1 fliers every turn forever. They're generally super easy and are only there to help you quickly unlock more cards.
  8. Lokust I Pretty Much Live Here

    Location:
    Central MI
    oh. I thought the discard/reanimate one was cheating. heh. That seems bizarre to me that they'd build these things that don't follow the established rules though.
  9. Demon G Sides Keeper of the Elemental Materials

    How long since you've played? The past... 3-4 years have seen a lot of new abilities and rules implemented.
  10. Lokust I Pretty Much Live Here

    Location:
    Central MI
    Um, the last time I seriously collected any physical magic it was Homeland/Alliances.

    Last time I played a lot of MTGO it was the IPA/OTJ blocks.

    I played a little of the block with, I think, Mirrodin with some coworkers in a sealed deck league.

    I played through the campaigns of the original and 2012 versions of this game though.
  11. extarbags Already Beat BF's New Expansion

    There are at least a half dozen new mechanics in every block going back to Mirage.
  12. Lokust I Pretty Much Live Here

    Location:
    Central MI
    Right, my specific question was with regards to having more than four of a spell in a deck, which has already been explained to me. :)
    extarbags likes this.