http://massively.joystiq.com/2013/02/05/rvr-unchained-mark-jacobs-returns-to-camelot/ RVR, 3 teams, kickstarting in march. Not meant as a "spiritual successor". Very little PVE.
Was Mark Jacobs still involved with DAoC when Banshees came out? Because if so, the man has negative credibility.
Welp with a $10M budget that kind of limits what can be done, which few expecting a DAOC 2 are going to understand, so it should be an interesting ride!
I played a Wizard, Lum. Banshees were basically "Let's take every single idea that people had for how to make Wizards not suck and roll them into a new class, then give them a baseline nuke stronger than the Wizard's specnuke to go with the utility!". Yes, I'm bitter. :)
If you read closely, it sounds like that's the total budget and they need half to push on. So US$5m to launch, or something like that. With a Kickstarter. Does Mythic still hold the trademark over 'realm versus realm' that it used to bludgeon Fury with? Because Jacobs says RvR a lot. Also, a subscription-based PvP MMORPG? I don't see it working out today.
You mean the ones that lagged the caster and everyone on his team just as badly as the targets? The ones that were swiftly nerfed into the ground so hard nobody ever cast them again, effectively removing the one single unique tool thanes could bring to the field? Are those the laghammers you mean?
Hey, one unique cool thing you had for non-zero time is more than Wizards had. (Also free 2H weapon spec with 1H weapon spec?)
Well, you were Lum was the one who brought up that I was the Alb, so I thought I'd play the part. *grins* Seriously though, I don't mean to assert that Banshee was the stupidest or most overpowered class, or that Wizard was the worst, least powerful, whatever (Necromancer, hands fucking down). It was just a thing that rankled a lot, and the perception certainly was that the Banshee class was constructed from all of the best ideas people had to make Wizards not suck. And lord, did they suck as compared to their counterparts. And the 2H weapons thing was a pretty major pain in the ass for Paladins, fwiw.
We could get into things like autotraining. And the fact that not only did Albion have seven autotraining classes where Hibernia and Midgard had two each, but Albion's melee classes could effectively autotrain for free while remaining playable by speccing in Crush and/or Polearms, whereas the poor Warrior could only spec in... Shield and Parry? But we wouldn't want to give the impression that Albion had unfair advantages, would we. (I'm coming off as a little bitter, aren't I?)
Eh, I'll give them that their 2h weapon speccing was completely pants on head, but it wasn't really the source of why paladins sucked (twisting is awful and whoever thought that was a good idea needs to be kicked in the shins) imo. :P
does druid count? though I was very bitter as a sorceress in Warhammer online vs my supposedly counterpart bright mage who is better than me in every way.
Druid doesn't quite fill the Bitter Demand, I'm afraid, although you can feel free to be angry about when they took away the pirate tree pet or something!
I dunno, I think it needs a Necromancer. By far the most fucked-over class in DAoC. What I think I mean by my posts in this thread is that people while DAoC was fucking amazing, its designers weren't necessarily full of great decisions.
Wardens were pretty fucking terrible in their own way, though. Formidable melee fighters n' all that. <3 They did finally get fixed about five years after anyone stopped caring, though!
See, the hunters I knew, they had their complaints, but they never sunk into the depths of despair the way some other classes could. Me, I was a skald. Skalds were basically in the middle. Too one-note to feel particularly good about themselves, but still light years better than some other classes, so we'll just shuffle our feet and be grateful that at least we don't have to twist or juggle stupid instruments.
See if this game actually gets off the ground and releases, I might check it out. I do hope they bring back Darkness Falls in some form. I loved that place so much. I am also hoping they don't use the Warhammer style stealth they had. It was fun in T1, but after that it became kinda crappy. Would love to have some of the old DAoC stealth game back. Hell even the stealth zergs, I enjoyed running into those groups every so often and getting a kill or 2 solo. Hey now, at launch not even Hibernia was done. Need I remind you of the two mushroom "towns" and that one shack down south..
The hell with that, your cursed forest had unicorns in it, for God's sake. Nothing says "cursed" like unicorns, right?
I absolutely hated that zone. You only went into it for 3 reasons. 1) you are new and got lost. 2) you were working on your epic quest. 3) you were on the "fins list" in a slow attempt to hit level 50. So glad SI came out. All of my 50's except for my buff bot hit 50 out there. (bot I didn't even know hit 50 for an hour or so later) Hit 50 on the Mantid faction town out there. Always timed it right so I would be able to just grab their level 50 bracer quest right afterwards. But oh man.. Sheeroe Hills(Hib Dragon's zone) was a death trap back then. The pathing was so bad there you could aggro a mob fairly close to you, just to watch it zig zag across the valley you were traveling down and grab more.
I played a full-Curses Warlock. Once in my entire career I landed a Curse of Annihilation Greater Bolt of Death on someone, who promptly exploded. Other than that, I was mildly amused to note that a Thane could out-DPS me. Edited: got the spec/baseline bolts mixed up.
I quite liked my Thane at launch! He looked cool in his chain armour, had a big ass hammer to smack things with and could make lightning smash down from the sky on things.Including being able to do a ranged pull. I only ever got to like level umm 27 or something though. I think my alts were a Friar, maybe an armsman or Merc and possibly a shaman. I dont remember playing any Hibernia, but do remember Midgard and the starting Albion areas. (I always only ever get to like level 25-30somethign in mmos, I've not seen an endgame yet despite playing all of UO, EQ, WoW, DAoC, EQ2 and LoTR) I forget the whole 1h / 2h thing though, I think vaguely one handed and two handed were on the same skill for Midgard classes?
I played a druid at launch and Mythic hadn't gotten around to creating unique UI art for each healing spell, so they were all green and impossible to differentiate. Good times.
He beat me to it. I had an open reply window to scream FREE TWO HANDED WEAPONS and then read that. Damnit. edit: I can also fill the role of BITTER WARDEN, but mostly I spent my later time laughing at how comically overpowered alb classes were in response to them being underplayed. HAY GUYS WE MADE SORCS STUPIDLY GOOD. SOMEONE PLAY ONE PLEASE?
Two things were bad in DAoC, the bland setting and Mark Jacobs. I bet this new project will be great ;)
It wouldn't be a Mark Jacobs thread without HRose in it. I can't believe people are complaining about Wizards in a game where Enchanters existed. How about the fact that a Mid 8 man could cover all the bases in 6 people because Seers were so crazy good while Hib needed 7 and Albion needed 9 due to over-specialisation.
If this is the post-apocolyptic game that the trailer indicates, making a post-apocolyptic game that is so heavily and specifically Euro-flavored just strikes me as off. It's fine if you want to just play in that sandbox, but don't show the world map if your mythology is going to be that narrow.
I'm not fond of Mark Jacobs the businessman. He did sell Mythic to EA after all. I'm also not liking this initial concept game. Also, it's a kickstarter. Fuck kickstarters already.