Mobile Suit Gundam Extreme Vs. doesn't suck. No, really.

Discussion in 'PC/Console Game Discussion' started by Afti, Feb 2, 2013.

  1. Afti Cuts Down The River, Not Across The Road

    So, this is fantastic, and well worth importing. Yes, you have to import it. That's okay.

    What is Gundam Extreme Vs.?

    Crossover fighting game between the entire Gundam franchise. Which would ordinarily fall under the many licensed games that would be cool if they weren't shit, except that Bamco has SFIII and MvC2 alumni among the staff working on it. There are also some shades of Virtual On. This is well worth buying even if you're not a fan of Gundam; it's an incredibly solid fighting game in its own right.

    Interesting mechanics - 2v2 deathmatch tied to a unit point system. Each team has a collective point gauge; you lose when that hits 0. The selectable Mobile Suits are split between 1000, 2000, 2500, and 3000-point units; the higher-cost ones are generally stronger and more durable, but you're also taking a bigger risk with the chance of their being destroyed - the amount deducted from your gauge while respawning is going to be much higher. Best Gundam Crossbone Gundam X-1 Full Cloth is undeniably more dangerous than, say, the Hildolfr - but, being a 3000-point unit, it'll eat up half of your stock 6000-point allotment!

    The most important thing here is good team composition; the two units your side is using need to function well together. Hi-Nu Gundam is far from the best 3000-point unit, but its ranged support abilities can make it invaluable alongside a rushdown melee player.

    The flow of combat is insanely fast. This isn't a sim, and it's not trying to be; it's about as arcadey as you can get. Which makes sense, since it's a port of a Japanese arcade game. Which isn't to say that the game isn't technical - far from it; without careful spacing and an understanding of the options available to you, you won't do much at all. But you need to think on your feet, because a moment's delay is all it takes to let your opponent get you into a deadly combo.

    Don't believe me? That's fine. Have some videos!







    60 selectable characters, plus a ton of DLC. Hi-Nu is free, but beware: the rest entails Scamco earning its name, and isn't worth it unless you really want, say, the Xi Gundam or the Zeong.

    Multiplayer - both online and local - is fantastic, but the single-player is hardly bad, either. Huge arcade mode with multiple paths, plus a new trial mission mode for the PS3 version.

    How Do I Played Fundam?

    There are two versions: the arcade one and the PS3 one. The former really isn't that obtainable, so you import the PS3 version.

    Very import-friendly. Pretty much all the menus are in English/katakana, and the disc is region-free; you can stick it in a North American or European PS3 and get going. Gamepad controls work fine; by all accounts it's even better with an arcade stick, but I wouldn't know because broke.
    azzl and Mind Elemental like this.
  2. Zekedms Elitist Negative Nancy

    Is it just me, or is that really Virtual-On-ish?

    Because if it is, I can see why it's actually fun, for once.
    Afti likes this.
  3. Afti Cuts Down The River, Not Across The Road

    Oh, no, the influence from Virtual On is very obvious; I mentioned it in the OP!
  4. Zekedms Elitist Negative Nancy

    Well, you say influence, and it looks almost like a clone. Does it share a control scheme too, or is it closer to a Powerstone kind of fighter control?
  5. Afti Cuts Down The River, Not Across The Road

    Doesn't take after Virtual On's controls, no. Three main face buttons plus a target swap.

    At the most basic level: walk around with the pad/stick. A shoots, B melees, C jumps/boosts, D swaps targets. From there you get more complex - combinations of those face buttons to use sub-weapons, directional melee attacks, charges, short and long boost dashing, etc. It's a bit unorthodox - halfway between the kind of simplified control set you'd see in something like Power Stone and a more conventional fighter.

    You're always automatically locked onto one foe or the other. That might seem weird and oppressive at first, but it's necessary to let you react to a multi-directional assault; it lets you shift targets without losing time in trying to do that manually. This is a 2v2 game, and that's critical to the design. Friendly fire is a real worry, given the frantic pace of the battles, and you need to manage both foes. If you lock onto one foe and just chase it down, you're going to be wide open.

    Virtual On was clearly a major factor in the game's design, but it's far from just being a clone!