Is anyone else getting a real WoW vibe from the models and animations on the revamped Neverwinter? It's interesting to me because it's actually supposed to be an MMO now, rather than a co-op game. I feel like the earlier trailers had higher fidelity models, but maybe I'm imagining that.
Yeah, I sat through it and just kind of shrugged. I don't think that's the reaction they were going for.
Wow that's awful. And there won't be any campaign making tools this time, right? Because it's an MMO and all. I had wondered what happened to the lawsuit Turbine put on Atari. A quick googling suggests they settled out of court, which is a shame. I would have preferred never to see this monstrocity.
I think there will be some sort of minimal builder tools, just like Forge on Cryptic's other MMOs like Star Trek Online and Champions Online.
Color me disappointed that this is a standard MMO. The original NWN was one of my all-time favorites. Not due to the original campaign, mind you, but because of the robust builder tools that allowed for so many great mods to come to be over the years. As for the vibe, I suppose it does have a bit of WoW to it. There's also a good dose of NWN in there too.
Well, have a look at the builder tools, where they demonstrate making a simple quest. :) Specific builder stuff starts around 3 minutes in. I would have embeded, but it didn't work because I'm dumb. Part 1 http://www.gametrailers.com/videos/l728p4/neverwinter-gc-2012--foundry-walkthrough--part-1--cam- Part 2 http://www.gametrailers.com/videos/uhtpu2/neverwinter-gc-2012--foundry-walkthrough--part-2--cam- Champions doesn't have the Foundry implemented yet. I think they are waiting until after Neverwinter launches, if it's added at all.
Ug, reduced to a fedex quest editor. The area editor looks quick and easy to use though. Provided enough options you can make something half decent with it. I assume they were only showing the basics, but there was no indication that the actual quest editing had any kind of power to it.
I'm going to reserve judgement until I get my hands on it. I do think it's pretty cool the way they integrate quests into the persistent maps. Though I wonder how they are going to manage rewards and if/how the microtransaction model integrates into the build section. I could see them selling new maps, indoor items, and monsters on the build side. Edited to remove my knee jerk argumentative side.
I've pretty much lost all confidence that Cryptic can make a good MMO at this point. City of Heroes was a pretty good game at the time, though it's aged poorly. Everything they have done since has been varying shades of disappointing.
*Puts on Monocle of Smug Pedantry* Actually, the "original" NWN was an AOL MMO. (http://en.wikipedia.org/wiki/Neverwinter_Nights_(MMORPG))
I should add I agree with the general sentiment that Cryptic seems unlikely to produce anything close to a great (or even very good) game. Champions was a good indication that whatever they captured in CoH has eluded them. Which would be a shame, because I'm a sucker for the whole design-and-play-your-own adventure thing.
I likewise have very little confidence in Cryptic in general. City of Heroes under their watch was primarily some good ideas weighed down with dross and bafflingly poor design decisions, and a never-ending series of balance adjustments that looked a whole lot more like flailing incomprehension of the game's systems than any kind of directed effort. Most of the improvements to the game notably came after it was under new direction after the NCSoft split. Champions had a fairly promising beta, and an amazing hero-to-zero last minute release patch that showed more of that flailing incomprehension of their own game, which made me pretty much permanently eject. IMO etc, of course. (I made the occasional effort to give Star Trek a shot, but it never grabbed me.)
How is the balance in 4E? One possible advantage of Neverwinter relative to their other games is they have a pre-existing system to build around*. There's still a lot that can go wrong, but I've heard 4E is basically an MMO for your tabletop, which I think would translate pretty well. Champions definitely has its problems, but screw you guys. I like it. :) *I don't really count champions here because they picked up the license late in development and from what I've been told the systems aren't alike.
4E already essentially exists in MMO form; it's called Guild Wars (1). I'm extremely skeptical that Cryptic's MMO-by-the-numbers technique can work for something like this. IMO most of their real talent remained with Paragon Studios when they split off from NCSoft. CoX is a strikingly better game than Champions and that is particularly evident in the changes that CoX has had since the split.
Haha, my prediction was completely opposite! That quest editor looks slick, but based on something else I read, there will only be 5 classes on release, one of which is used twice (the fighter, one as tank and the other as dps).
Pffft, everyone knows the real pros played as female drow Cleric/MU's. At least, that's what my guild played as, and we melted face x2... my god, that was a lot of years ago.
It looks like a fun version of DDO. In any case it's free, so no harm in trying it. Which is more than I could say of the game the last time I saw it.
"visceral combat feel" is a phrase that I could go without ever hearing ever again. Good video link though, cheers.
Got a beta key, played a bit on Sat as a human cleric.. Pretty fun, better than DDO so far. I enjoyed the combat even though I played a healing class.
Mostly action, just remember playing DDO as a cleric, I in-effectively swinging my little mace attempting to kill some kobold and watch it miss miss and miss some more. Where right away as a cleric, I get a range Lightning spear as my basic attack. no more rolling to see if I hit, as long my cursor is on target. The control layout is you have up to 7 skills equipped at time. 2 basic skills, 3 encounter skills and 2 daily skills. 2 basic skills bind to left and right mouse, they have no cooldown so far, as a cleric, I got lightning spear, some mark(deal damage, and put a debuff on target that heal everyone who hits the target), and flame strike(range single target, every 3rd attack give allies around your target some temp hp). 3 encounter skills are skills with cooldown or charges an PBaoe damage one that heal everyone around me a target heal over time, that heals target as well as myself, a target aoe root/damage skill another target aoe high damage skill. a Line aoe skill I think it was called Sunray or something. 2 daily skills are skills that you need to charge up before you can use but they are quite powerful. single target damage knockdown, big aoe heal around Target AOE knockup big damage. I got a stance(I think), basically I can activate that stance and change my skills effect, like my encounter skill that deal PBAOE will knockback and such, and heal over target heal becomes instant heal. skill used in that stance drains some type of charge, but you get those charge back very quickly in combat. Combat is actually very similar to GW2. I wasn't able to do any group instance or quest, the first group instance was the cloak tower, the LFD system was bugged, so if you tried to enter using LFD, you enter in an used instance so everything was empty. I basically just did some story quest and normal quest, easily solo-able, didn't die once from 1-20, there are already a bunch of foundry quest in the game, but I wasn't able to do the one I got it, might be something to do with them locking off part of the map for beta. Companion are quite useless so far. there was only 3 classes available for the weekend, cleric/rogue/warrior, but I think the other 2 classes going to be mage and druid/ranger, since every class have their own harvest nodes, cleric can harvest religious site, warrior got dungeoneer, rogue got secret pouches, the only other 2 I saw were arcana orb and nature herb..
Yep, at least the solo and story quest, I think there might be secret door and such, but since I'm a cleric, I didn't see any.
To be expected I guess, given that 4.0 mostly doesn't have character skills. That, and the quests in Champions were largely so flavorless; though to be fair their adventure packs released after lunch did do a much better job. Still haven't seen a MMO with quests even approaching those in DDO though. :-(
Are they planning a mechanism for players to make interesting adventures? Because that would be awesome.
Yes. Cryptic's Foundry system lets players create content. You can see it in action in Star Trek Online.
I perhaps phrased that a bit too politely... Are they planning a mechanism for players to make interesting adventures, i.e. more than a simple set of battle encounters? The press beta video doesn't get into any detail, and merely mentions that they're planning on something "better than before". Does the existing "Foundry" in Star Trek Online allow such things? Anyone know what extensions they're talking about?