Wizardry 8 is approximately one of my favorite games fucking ever. And I own a copy! And while I reinstall it for the nth time, let's talk about the game. Wizardry 8 is, of course, an RPG, hence the tag. It's a party-based RPG, with combat in a slightly odd variant on turn-based, and of course it had massive dialog trees before they were cool. Your party consists of up to 8 people. Two of them (in this case, Vi and the open spot) are essentially hirelings; people who join your party for some reason or another. Vi and ... some Rogue guy are the two you have the first chance to pick up; she's a Valkyrie (2H specialist, I think?) and he's, uh, a Rogue (Daggers! Crits!). The other people in this party are a Lord, Samurai (dual wield), Bishop (casts all varieties of spells), another Valkyrie, a Bard (uses instruments), and one other. There are of course many races! Humans, halflings, space aliens of one stripe or another, lizardmen, elves, faeries, and more. And lots of dialog options that aren't actually necessary. Since Wiz 8 is an RPG, it of course has an inventory. And equipment. And stats. There are racial restrictions on items, class restrictions on items, and sex-based restrictions on items (some very nice items are female-only, for example). Attacks from enemies target a specific location and roll AC based on that location. See that "Load" stat? That's pretty self-explanatory. If you have too much Load, you get penalties. Party Items have their load split; Carried items don't. The inventory system is actually kinda cool; you equip two weapon sets, and if one's ranged and one's melee, they'll automatically swap to the appropriate one when you are in melee range / not in melee range. Reach weapons (spears, pikes, etc) have, well, reach. And as an RPG, of course Wizardry 8 has skills. The Felupurr (catdude, duh) Ninja has as his Primary skills (skills which he gains a bonus to) Dual Weapons, Critical Strike, Throwing & Sling, Mace & Flail, and Stealth. These are indicated by yellow. Skills indicated by green show that he's the best in the party at that particular skill. Artifacts is item identification, Mythology is creature identification. Skills increase based both on using them and on leveling them up when you level up (with your somewhat limited number of skill points). Past a certain point they only increase by using them, rather than by leveling them up. Skills also scale based on the stat you have associated with the skill (right-clicking on the skill gives more information). But enough yammering! I am requesting input as to what party I build. Class and race information is in the next post.