Discussion in 'PC/Console Game Discussion' started by Therlun, Mar 26, 2012.
I liked this game a lot. I will definitely check it out again.
Yeah I am waiting for them to stop doing wipes before I really dig into it. I really like what I see already though.
I haven't ever had my character wiped since I have been in the beta. Actually, they did wipe everyone's passive skills, since they redid the entire tree so they kind of had to, but I've never had a character wiped. Of course after the beta ends I'm sure they'll do a wipe.
Yeah, agreed. I'm really close to dropping $10 so I can continue playing. The equipment/loot/economy/skill systems make for some really compelling gameplay.
Yep, no wipes of characters in PoE so far, but older characters have been moved to "Legacy", What they were saying in chat during this latest stress test is there will be a wipe prior to open beta, and that created characters will remain for launch. Also they mentioned that character names of all beta characters are reserved for launch.
Anyone know if they give beta users additional keys to invite friends? I have been playing for a bit and haven't seen any, and tbh I don't quite remember how I even got mine to begin with. I want to invite a friend.
Only if you bought a higher tier of support level did you get friend access passes. I actually got mine from someone on another forum who bought the support level with additional keys. Since I'm not sure of any other way to get your friend in, I'd suggest getting your friend to either fork out the $10 now or join the PoE forums for a chance at a random beta key... assuming he can't just wait until fall for the open beta.
Yeah it's $50 for 3 closed beta keys, unfortunately.
I just started playing this last night and it's pretty damn cool so far, but man the inventory management stinks.
Don't go crazy on collecting stuff, the game isn't really meant to facilitate that. You have to make a choice on whether or not you want to actually identify something. If you want to keep shit to trade in because you're running out of identify scrolls or whatever, then just stick to picking up helmets and boots which are 2x2.
Yeah, but I'm more concerned with the seemingly endless types of different items used as currency. It's just messy. I'm sure stuff like that will be sorted out eventually, though. I also hope they work on the map because yikes.
The purpose of those items is essentially to turn pieces of loot you find into new pieces of loot, or to make them more powerful and stack magic effects. You get used to it.
Yes, the map is fucking hideous. I set it to use a minimap in the corner instead of the overlay.
I got one beta key to give away.
Personally I think there are a lot of design decisions that really damage the overall appeal of the game, but it is still a decent ARPG and those very same decisions probably fit the taste of some people.
I had a hard time staying interested. They've got a lot of excellent ideas and I really like how the talent system works, but the combat to me feels really dull, mostly due to the stiff animation. And I don't know if it keeps up the entire game, but only ever fighting one or two enemy types in any given area got old pretty fast as well.
Yes, that's my issue as well. Maybe I should have tried different classes to see if they were more appealing, but my main problem is that I own Torchlight 2, Diablo 3 and Borderlands 2, all of which feature superior gameplay. If PoE does anything better than those three, the dull combat just hasn't allowed me to get to the good bits.
Of course, like the sheep I am, I'm currently reinstalling to see if anything has changed since last I played.
/me casts resurrect
/me shouts "I command you to arise!!"
This was on page 3 of PC games (really?), and released Open Beta yesterday? Anyone going to return to this, or who was already in?
Last few times I tried to play this my lag or patch connection was bad, but my connection was supposedly "fixed" in the beginning of the year. I think their patcher and my connection may have finally cooperated to allow this to complete the (*numerous!) updates.
I'm back playing. Toying with a few different builds. Shortly before beta I tweaked the approach I was using on the Witch - I went for more max mana, and then made sure to get the mana regen aura gem when it was a mission reward. My mana problems had all but disappeared. I want to play with a few other builds before returning to that, though.
I'm back playing it as well, I completely forgot about where I wanted to take my character down the skill tree but that's not a big deal. I'm playing on the hardcore league with my shadow using a random name that I came up with.Best thing if anyone wants to group up, is to send me a msg on steam and I can give you whatever my current character name is. As I believe once you have someone on your friend list you can track them across different characters.
How do you like the Shadow class? I've never tried it.
I'm playing a Ranger atm - here's what her passive path is going to look like for a start. The only real complaint I have is the inventory and its lack of autosort.
Spoiler so as not to embiggen the thread.
This looks pretty much exactly like I would expect Diablo 3 to look like if it was made by Blizzard North instead of South (which instead went for cartoon auction house).
Going to test it today.
Shadow class is alright, from the site it is an dexterity/intelligence hybrid, so right now I'm running around dual wielding while summoning zombies which is always awesome.
The only problem is that I'm far away from the minion buffs on the skill tree which is going to be a pain to get to.
I have some worries about the hybrids because of the distance to certain clusters/etc. Maybe these worries are unfounded.
I'm waiting another day or two for all the release day stability issues to resolve. I plan on trying another minion witch. My previous attempt went well, up until the first act boss, which was cheesy as hell. Nothing but slow/freeze attacks, and her spread shot instagibbed all my zombie and skeletal minions. That was really my only complaint, other than the occasional crashing/hardlocking.
So, besides some server stability issues, it seems this is a moderate success. Almost 70,000 concurrent players.
I'm suprised I haven't seen much talk going on in this thread. Perhaps D3 put off a bunch of people from playing ARPGs for a while? Or maybe we should have a new thread?
Will the new thread make the combat better?
Tried this out with a witch. Got to lvl 11 and stopped after killing the butcher lookalike. Spent most of my time standing in place and rightclicking in the general direction of the monsters with my fireball. Not exactly an engaging experience.
I finally got around to putting a somewhat decent name on a hardcore character: Eelrc . If anyone wants to team up send me an invite.
I can't believe no-one had already made a name about radio controlled anguilliformes! You lucky sod!
So the open beta is pretty fun. The combat is no D3 for sheer visceral wreckin' dudes, but the skill tree is neat and necromancing is fairly amusing so far.
I played a couple of hours, and plan to play a bit more. It's not pulling me in to the point of obsessing over it, but then I have a ton of games competing for my attention.
Started several new characters due to lag getting me killed in hardcore. I think one of the weakest parts of the game so far is the beginning. Unless you get lucky with skill gems, the beginning is on the repetitive side of things as you are just using your primary attack over and over again.
In Hardcore you just get demoted out of the league, right? No permanent-death?
Yeah, it bumps you down to standard, and you lose access to your hardcore stash on the respective character.
The beginning is boring enough, and progression slow enough, that I can't see playing Hardcore. Bleh.
Also, whomever decided that mousing over a minion will target-highlight that minion should recant his stance immediately. I generally like my Witch, but damn if targeting isn't a huge pain half the time.
This is definitely annoying, but my bigger complaint is how paper thin pets are in the early game.
That too. Fortunately mana is trivial thanks to flask mechanics and they're not that hard to resummon.
PoE definitely has Torchlight's problem with flashy animations looking pretty in a vacuum but turning the screen into a strobe-lit hot mess in any heavy combat but worse (i.e. Firestorm is my primary attack and it basically takes over half the screen).
Any way to do an item compare? Also, there's no natural (non-passive or item-granted) improvement of stats such as strength or intelligence, correct?
I think alt-hover is supposed to compare to the currently equipped item.
I downloaded this yesterday. I really doubt this game has any staying power, for me, but I'm going to give it a whirl just in case. I'm intrigued enough by the skill system and economy. It just seems really clunky in comparison to TL2 and D3.
Restarted with a face-smashy staff-wielding monk and OMIGOD the game is so much more fun. Sweep for groups, Glacial Hammer/Infernal Strike for big guys, a bow on switch with Burning Arrow, and all kinds of +life +armor +resist +block passives lets me tank like a boss while murdering erry damn thing.
Combat's still not as good as D2/D3/Torchlight/TL2, but getting away from the shitty minion implementation made a big difference.
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