You can't trust anyone. One wrong step, one bad choice, and you're dead. If you win, you live. If you don't, well...you don't. This is the Nonary Game: Ambidex Edition. Solve puzzles, make alliances, let virtue guide you, and you just might see another sunrise—but remember that Zero III is always watching, eager to send you to your last reward. Hi, I'm Ashurei, long time lurker and first time LPer. Nice to meet you all! I'll be giving you a taste of Zero Escape: Virtue's Last Reward, a sort-of-but-not-really sequel to 999. Although knowing the story of 999 is not essential, it does help, as there will be references to it in VLR as well as some returning characters. If you haven't played it or seen/read an LP of it, feel free to go do so. I'll wait. Welcome back! First of all, please enjoy the opening of the game, which is a nice combination of intrigue, scalpel-waving and suspiciously dead-looking people. Like its predecessor, VLR is a visual novel with 'escape the room' puzzles. Also like its predecessor, there are generous helpings of ketchup. See all those people lying in a pool of ketchup? Them peeps sure love their ketchup. We're partners. That means we share a destiny. This will not be a blind LP, but given how the game works it's probably better that I do this with full knowledge of what to expect. You'll see what I mean once I explain a bit more about the mechanics. So why do this LP? I really enjoyed slowly unravelling the mysteries in VLR, and I wanted to share a bit of that with you. I will warn you right now that you will get absolutely no closure from this thread. In order to get the 'true end', you are pretty much required to see all the other possible endings. Of which there are 20. I will not be doing that here for obvious reasons. Choices you make in the future influence the past. Before I get the LP rolling, I'd like to point out a sweet little feature VLR has, which is this nifty flow chart below. It maps out the branches of the game, and allows you to jump back to any stage that you have already played. That means there is no need to replay right from the beginning, and less of a need to spam the skip button. An invaluable feature, not only for full game completion, but for another feature VLR has, which are locks. In some routes, you will run into the VLR version of Gandalf (it's more of a black 'to be continued...' screen than a wizard screaming 'YOU SHALL NOT PASS') which doesn't allow you to proceed until you gain certain information from playing other routes. Had this been a blind LP, you would've been treated to me flailing about on every route until I played the entire game trying to find aforementioned information and running into more locks instead. Anyway, time I shut up and start this thing. Please stand by. Warning. Zero Escape: Virtue's Last Reward is rated M for f-bombs, character death, and the protagonist being a perv.