Discussion in 'PC/Console Game Discussion' started by Brian Rubin, Jan 12, 2012.
But then y'all will see how much I truly suck. ;)
Are you being serious?
If you are: You use this thread to urge us to read your blog. YOU don't talk in this thread, you just post links to your blog. Even the stuff you could reproduce here, like that video, you choose not to - you link to your blog.
There are other factors at work, of course (you clearly play more space games than any of us so it follows that we don't have as much to talk about), but you actually do have people talking in this thread on this very page, within the last week. Are they not talking enough about your blog, is that the problem?
If you're not: Ha ha ha! Good one!
Hahaha, please, totally not serious, just trying to be obviously and humorously passive aggressive. Sorries. :)
ROE2 was a game I wanted very badly in high school. I never got it. I did manage to find a copy of Breach 3 in a cutout bin when I was in college.
Oddly, I ended up working with one of the designers (Chris Foster) while I was at Turbine.
OMG SO JEALOUS.
Okay, my bad. That sounded almost plausible. :(
That's fair man, I didn't include a winky emoticon. If I was actually mad at y'all, you'd know it. :)
Breach 2 was a great game, but I thought Breach 3 was pretty terrible. I say this as someone who played Omnitrend's Universe games, both Breach 2 & 3, and the ROE games (and used the IGS for boarding missions). I think a large part of the problem was that they switched it to real-time and zoomed-in the isometric view so it was harder to get a tactical sense of what was going on, but it was also less elegant than Breach 2.
Here's Breach 3:
Here's Breach 2 (IIRC, "Detect" was for finding mines and revealing stealthed guys, "Crack" was hacking ability):
Sigh, I didn't play enough of either game -- outside of RoE -- to have an opinion really, but still, those screen and box shot bring back memores.
Distant Worlds: Shadow Forum Thread
NEW INFO ON THE NEW DISTANT WORLDS EXPANSION! OMGOMGOMG
Whoa. Today I discovered that those "Ion Drives" in my sci fi spaceship games are REAL! Apparently Deep Space 1 has an ion drive. I had no idea...
That's way better than Nuclear or Fusion Drives, and should really give us a leg-up on those Klackons when they attack.
Oh wow, totally forgot about that! Very cool stuff.
You mean anyone can post in this thread? You don't need an invite?
Seriously I liked your last gameplay video on Drox Operative and look forward to this, I know nothing about this game.
Hahahahaha, thanks man! :-)
RL ion drives primarily appeal for their energy efficiency. The amount of thrust they produce is quite low. They're more likely used for slow, probably automated commercial freight vessels rather than warships.
By the bye, these were invaluable references to me when I was writing what became the Mass Effect codex:
Winchell Chung's Atomic Rockets web site
Ken Burnside's Attack Vector: Tactical board game.
So influential, I named characters after them in ME2.
By the way y'all, the fun Freelancer-esque game with a sense of humor, Zigfrak, has reached final release:
I've played the beta a bunch and it's dang fun. :)
Brian Rubin, you gotta do an LP video of FTL! I read your preview, and I read on your blerg that you probably won't be playing it any more because it fucks with your emotions, but that's all the more reason to post an LP video!
I always enjoy hearing gamers fall apart when the going gets tough, and I want to hear you suffer a nervous breakdown when you're forced to sell your crew to slavers to survive - or when engineer fails to repair your O2 unit in time, causing your entire crew to flop over dead moments after defeating a particularly nasty enemy.
Man, if crew members could get sucked out into space through hull breaches I'd want to hear you deal with that too.
SPACE SHIPS SHOOTING EACH OTHER, ON SALE
Are there any modern space trader games? Anything from a single ship traversing the stars buying and selling, right up to running a pan-galactic corporate empire.
The X games do that. Latest one is X3: Albion Prelude, in which you also need to own Terran Conflict.
The X games sound great, really great. I think I own most of them, but my god they're cryptic. I've tried playing all from the second and I can never get passed the first hour.
I feel the exact same way, but they're really some of the few games that fit your description.
I'm remembering also that the upcoming Smugglers V will let you do this, but it's not a sim as it is a turn-based trading, adventure and combat game.
Starfarer is supposed to do this once the dev gets that far. Not much trading there yet but worth keeping an eye out.
Smugglers is the only game I've liked/thumbs up'ed for Steam Greenlight.
I'm actually working on the preview for Smugglers V, which should go up this week, and I'm liking it a great deal.
Oh my god!! Please take all my money!
Ion drives? Pssshh, why do that when you could kickstart for some Plasma thrusters: http://www.kickstarter.com/projects/2027072188/plasma-jet-electric-thrusters-for-spacecraft
Hey y'all, I'm pimpin' again. This time it's the latest installment in my let's play videos for Rules of Engagement 2. GOD I love this game:
Thanks, and enjoy!!
Your link takes readers/viewers to the last of the three vids. So anyone clicking it will probably want to make sure they scroll down and watch them in order I'm guessing.
That's weird, it should have a link at the top to the overall table of contents where folks can start at the beginning. Thanks for pointing that out.
Hey guys, this isn't strictly space game related but it was inspired by the clusterfuck that is the Elite: Dangerous Kickstarter. I wrote an article on my suggestions and observations about successful Kickstarter campaigns coming from my perspective as an SEO professional, and I'm actually quite proud of it, so I hope y'all don't mind if I share it here:
Thanks, and enjoy!
I really wanted to like Evochron: Mercenary but after about 10 hours of play I just found it a little dull to do the trading and a little too hard to do the combat. Nobody has even come close to a balanced game of the sort in years. What we really need is a Skyrim quality AAA game in space.
It should be named it Staredge and pressing z will make your ship broadcast "Fus-ro-da" on all channels.
It's gonna need Three Dog too.
Actually a former Bethesda fellow who worked on some Elder Scrolls games is making what could be a Skyrim in space called Rodina:
It sounds amazing, so I really hope it sees the light of day.
Brian's Smugglers V preview makes me think I want in. I definitely liked the previous one.
Thanks for linking to that! I enjoyed the game a lot, first Smugglers game I've played.
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