It's kinda funny, but as I've gotten better at the game I've stopped seeing certain weapons as sub-optimal and instead see them as just playing the game on a higher difficulty level. Same with my SL1 runs. (i.e. playthroughs where you never level up) For obvious reasons, they're *incredibly* sub-optimal, but it's a way to ratchet up the difficulty in an interesting way. What's truly amazing about this game is that it's deep enough where these artificial obstacles spur you to figure out creative ways to tackle problems. On my SL1 run as a pyromancer, I didn't have the dexterity to use a bow, and I never would. How in the hell do you get past the archers in Anor Londo without poison arrows, Hidden Body, or the Fog Ring? Turns out: you can. It just involves running very fast along a catwalk, timing it just right, and lots of swearing and cussing at the TV as you fail over & over & over.