Discussion in 'My Souls So Dark' started by jeffd, Dec 10, 2012.
Given my experience with PvP, my statement not only stands, but is reinforced with steel.
It's entirely consensual PvP though. You drop the sign, someone clicks it and then you enter their world, same as a regular coop summon, only you show up as a hostile phantom.
For what it's worth and despite my obvious enthusiasm (USE IT! USE. IT. !!!) it is not very useful. The breath attack deals extremely little damage and uses up stamina pretty quickly. However, if you rank up all the way (lots of luck, buddy) you get the torso stone which has a much better ability.
It's precisely the same as the red sign apart from the dragon scales, in fact. Nonetheless it's basically impossible to actually do the PvP. If you want to rank it up, you're farming drakes. :/
That's a shame, should have just skipped the carrying a dragon scale requirement. Not sure that really adds much, it's not like you lose dragon scales doing this or anything.
It's for flavor only. That's not the whole problem though, because you only need one and most people don't upgrade very many dragon weapons. You also have the same issue as the red sign, which is that despite the cool-looking eye thing it might as well just say "SUMMON ME INTO A 2V1 AND BACKSTAB ME WHILE I SPAWN PLEASE."
I think it'd be cool if they cleaned up the Covenants more in the sequel so they all had a desirable niche. Seems like only Darkwraith and Sunbros are worth staying in for any extended period of time.
Also the Moonbros. But yeah it's an area that needs work.
Way of White does nothing, Chaos Servants open a very expensive door, Princess Guards and Forest Hunters go for the rewards and then leave, never to return, Path of the Dragon and Gravelord Servant don't work because you can never actually get someone to take your sign...
Yeah, there are some minor problems with the covenant mechanics. Cool idea, lousy implementation.
Forest Hunting works fine. The rest is true.
Hopped on tonight, went human, summoned a PC to help wtih the law firm, went to the fog wall and started to summon the NPC there. Got invaded. Dude chops me up pretty bad but doesn't quite kill me. I make a run for the fog wall. Make it, which booted the invader.
Promptly shoved into a corner and mauled by the law firm. DAMNIT.
Is there a cooldown on summons? I seem unable to get summoned or summon someone else.
There is no cooldown on summons that I know of. Just scarcity and networking issues.
Oh. I had forgotten to actually reverse hollowing at the bonfire. Durr.
Okay, law firm down. It's actually a pretty easy fight with two summons. Now it's time to get back to the main areas and sort out my weapon and armor upgrade paths.
Looking at the video, definitely wasn't facing great combust. I'm currently back up at the Undead Parish (since Firelink is dead now), planning to give some of my new weapons a try and then upgrade the winners since Andre is close at hand. Then I'll have to go back down to Blighttown because I didn't have enough souls to buy all the pyromancy I wanted earlier. Might as well hit the Great Hollow and Ceaseless while I'm down there. And a Very Large Ember does sound like something I'd be interested in, as I am beginning to feel that my Gargoyle Tail Axe just isn't hitting hard enough. I'm eager to press on through Sen's, but just an eensy teensy bit more eager to level the bejeesus out of my weapons.
Tonight: Law Firm dies!
Such bullshit! I went to fight Law Firm. Summoned Solaire; went into the boss room and... no Solaire.
And yeah, I definitely waited for the "Knight Solaire successfully summoned" message. What a crock! Despite fighting them solo I did really well; managed to get Ornstein down to about 1/4 health just on my own. Kiting them definitely worked; eventually O would get tired and charge me and I could hit him a few times without S wailing on me.
LAW FIRM: DONE
So it seems like Solaire is somehow bugged, if I summon him while the two big guardians are up and then book it for the fog gate, he spawns in with me and then stands at the fog gate trying to run back to kill the two guys he's (presumably) got on his aggro table. This time fortunately Smough hit him and he smarted up.
The fight went like this: Solaire tanked Smough while I dealt with Ornstein. Ornstein went down and Super Smough then destroyed Solaire. However, Super Smough is pretty easy to deal with as long as I always stay close to him and keep my back to the center. If he does his butt slam I can back up with my shield up and take minimal damage. If he goes for a charge I can dive out of the way right before he moves. His other attacks basically go over my head, or get eaten by my shield. Either way it's just a matter of staying patient and whittling him down. The last hit was especially tense; he had only a sliver left and I knew I had him but of course I felt a little panicky and got over conservative and probably had three or four attacks whiff and either miss entirely or bounce off his hammer. Finally I said fuckit and just dropped my shield and hit him, and thus endeth Smough.
While I can imagine doing this fight solo, I wouldn't fucking want to.
FWIW I consider a Solaire only summon a 'solo.'
Heh it's been like ten minutes and I'm still riding high. That was by far the most demanding fight Dark Souls has thrown at me. It was also, I think, the best designed. Capra Demon took me a similar number of attempts, but that's mostly because Capra is just kind of cheap with his bum rush + murder trick; once you account for that he's not very challenging (at least not in the two times I've killed him).
What I really like about O&S is that neither offers much in the way of innovative boss stuff. They hit hard and somewhat fast but they don't flurry attacks at you. It's the fact that there are two of them that makes them a challenge. In my one solo attempt (THANKS SOLAIRE YOU OWE ME A HUMANITY) I was doing a pretty good job of using the pillars to try and separate the bosses; I like that the designers seem to have thought about the environment. I also like that getting stuck against a wall is DOOM; once I started focusing on always having my back to the center of the room I met with much more success. Probably on another play through I'm going to try to see if I can't just straight up solo them; I'm pretty sure that I probably can after several attempts. :D
Alright, when they came for the one shots I did nothing, but this, this right here? NO.
Yeah, having Solaire was definitely not a solo.
I do anticipate one-shotting them the next time I bring a toon through there, though.
Anyway, with O&S dead, I have a few boss souls lying around. Should I always turn all of them into their weapons? Smough's Hammer, while neat looking, seems to have ridiculous stat requirements to the point where I'll never use it. Or might I? This is one of those resource allocation decisions I really lack the context to make; so I'm asking for advice.
Marcin, you are sending conflicting likes!
If it's not human, it's not co-op!
You can't stop me!
Who's got a +10 Uchigatana and used it to lop some heads off the Black Hydra? Well, not me, strictly speaking, but my pyromancer does. Also got a variety pack of titanite in the Great Hollow and some shiny new pyromancies. I think I shall go for Sen's next—New Londo and +15 weapons can wait a bit.
Here's a Q: If I'm looking to do jolly co-op; is there any reason I can't put a sign down and then put the game in windowed mode and go watch a movie or something?
Turns out that what's sauce for Blighttown is sauce for Sen's—blitzed right through with nary a problem. I mean, yeah, there was the one time the giant knight dude hammered my face into the ground, but I was surprised at how quickly I found myself up on the roof and then tearing up the boss with the help of a fake summon. At which point, as I blurted to LK in Steam chat, holy shit Anor Londo. That's a cutscene I won't mind watching a few times. Had to knock off for the day upon finding the bonfire and finding a use for the 50,000 souls burning a hole in my pocket (spoiler: dex and end).
Just don't do it while human in an area you haven't beat, which for a couple of areas (Anor Londo, Royal Forest) means more than 1 boss.
Uh ... is Pinwheel supposed to be hard? I killed him in three hits.
No. Basically, there are some balance issues around there; most people leave the catacombs until late enough that he falls over, and it's reasonable to do so because the area is so much more punishing than other alternatives. He has some of the best boss music in the game, and yet no one ever hears it.
Then I lost the 25000 souls that I had just won from killing him because a giant skeleton in the Tomb of Giants killed me and I decided to sprint back to my corpse rather than going slow and killing those wheel skellies in the ravine.
Hey it's like six hours later and Law Firm is still dead! Feeling pretty good about that still. :D
Painted World. Fuck that.
Just took out the 4 Kings with a little help from a summoned player. First time the guy got disconnected. Second time (different guy) I think he forgot to put on (or didn't have) his ring. Third time, took them down easily.
Ran off to other realms (needed to buy something and level up) and a message pops up. Apparently the guy who helped me out hadn't beaten the 4K yet and was asking if I'd help him do it. Fuck yeah I will. I got back there as fast as I could, he summoned the NPC helper, he pushes on to the fog door. NPC helper promptly falls off the bridge on the way there, but we press through and head to the bottom. NPC rejoins us as we hit bottom, and we proceed to kick all manners of ass.
My thanks to CheesyPoof for forcing me to play online. I was a fool not to believe it was significantly better this way.
You've got a fog ring and I assume a hawk ring. With a moderately upgraded light crossbow and binos, I cleared most enemies from range on my SL1 effort. Since then, I still keep doing it apart from relatively high level attempts, because those enemies really ramp up the opportunity for instakills. I believe only the first (visible) hawk woman is behind an invisible wall, but for instance the sets of two that swoop on you in every area can be killed from pretty far away. I imagine poison arrows would be worth a try as well.
I'm doing that area right now. Protip: use a fire weapon on the zombie guys that spew toxins. It stops them from making you toxic.
You are welcome.
This is great news. Hopefully Cheesypoof will release the hostages unharmed, but it was for your own good.
What's a little Stockholm syndrome amongst friends?
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