Mind if I start a thread for the actual game? --- I took the plunge on Tera Online a few weeks ago. I knew very little about it going in, but figured I'd give it a shot since I sure as hell was not going to try another Funcom title. I am pleasantly surprised! Dragon's Dogma has been collecting dust ever since, and I really like that game. To start things off I created a Lancer character. I wanted to see some instances before I passed judgement on the game, and tanking would make that easy. He's level 30 now, and has gone through the first two instances twice. They were about what you'd expect. Clear trash, fight bosses, collect loot. Bosses were more than just tank and spank, so that was nice. The dungeon-finder works cross-server, like WoW's, so you group with people from all over. So far, everyone's been relatively pleasant. The combat is great. What I like most is having to watch for attack telegraphs so I can actively block. It's cool because I actually get better at fighting things the more I fight them. For example, I fight something once and I see a wind-up for an attack, so I hold block until it executes. After fighting it a few more times, I learn the delay between the wind-up and attack, so I can get a few more jabs in with my lance, or try for a stun if the window is large enough. This learning-how-to-fight-things is more entertaining than the rote button pushing of WoW style combat. In WoW, all I have to do is look at my health and mana to decide whether or not I can win a fight. In Tera, player skill is a much greater factor. I have not been playing long, so group combat is often still a jumble of "Oooh-pretty-colors!" effects, but I can pick out things like stuns and slows. Over time I'll get the rest. Crafting seems pretty MMO standard. Take components, assemble them. Gathering nodes are all over the place though, which is nice. (Except for leather, apparently.) Also, you can break-down your garbage loot into crafting components. Kind of nice. One thing I do find cool is the Enchanting system they have. Items come in Tiers, some items are upgradeable. So, say you have a Sword A that is upgradeable. If you have another Sword B (has to be same item type) of that tier, you can combine it with your Sword A to get Sword A (+1). The stats will go up, and you'll also get new bonus stats at +3, +6, and +9. Your Sword B can be green, blue, trash or whatever, but you'll get better bonuses with increased rarity. Questing is bleh. The writing isn't bad, and the story can be alright, but 85% of the questing you get will be of the Kill X of Y variety. 10% will be escort quests. 5% will be gimmicky. Some of the gimmicky ones will teleport you to your own instance of the quest. I have been taking the time to read quest text the first time through, but I probably never will again. Levelling alts has been pretty quick because of this. Some people might be turned off by the lack of variety, but since combat is where this game shines anyway, I am over it. The levelling is significantly faster than WoW was at release. I'm not sure how it compares today, but levelling in Tera is pretty quick and painless. I have also tried Archer, Slayer, Warrior, and Berserker. I enjoy Slayer and Warrior, but I see a lot of those running around. I think I'll be starting a new Berserker tonight, and that's what I'll take to cap. I liked Lancer, but I need to not tank. That's pretty much all I did in WoW. Are any of you guys playing? (I'm actually surprised this game isn't more popular.) I've been playing on Celestial Hills, mostly for the naming policy.