It depends very much on what content you're doing, yes. Blade brings a good deal of what you need to the table; Blade Flourish + Breakdown will give you most of what Escalation + Intensity does, for example. You forfeit two more impairs, however; you can get away with two if you don't glance, but glances can happen and in some NMs that will mean a wipe. (Offloading that job to DPS or healer will mean making them less effective.) It also means no Chaotic Pull; I am not entirely sure how you would do Ankh NM without it. I wonder if you can stand on the edge between Klein and one of the reapers to hold it. Persistent ground AOEs are also nice; it is typical to drop Crimson Theatre for Clearing the Path once you're out of the early NMs so that you can apply Debilitate (Clearing the Path + 12 Gouge + Shoot 'Em Up), and if you do that moving out of Chaos means no ground AOE. Useful for add fights and several other purposes. I also think you will have trouble holding aggro off well-geared DPS since some of those Chaos abilities you're foregoing have built-in increased threat. For me and a lot of others, hardmode MMO content like this is about the satisfaction of a job well done. You can probably get through NMs the way you're doing it. But I want to do it well and fast and smoothly. For me, once you're not doing story stuff anymore, MMO repetition is about personal improvement -- not in gear, necessarily, but in ability. Who's your pocket tank, anyway? Wonder if I've played with them.