Slightly different dialogue in the confrontation but essentially the same thing. The group decides to loot even if you're against it.
Thanks. Also, when do you have the option to kill The Stranger? It says I chose not to kill him, but I sure would have done so if I could.
I didn't know you couldn't kill him. Clem attacked him from behind, I grappled with him, then he was dead.
When you're grappling in the cupboard, Lee is choking him. Presumably if you succeed at that section, you kill him. I stopped pressing the button at that point, though.
Yeah, perhaps the game's greatest trick is the feeling that all your decisions are monumental, when in reality, you're often pretty railroaded. I'm definitely glad I went into it blind, and never tried to go back and change a result until after my first playthrough.
This was amazing. I had to stop halfway through episode 3 to go and send inarticulate swearing to everyone on my steam friends list.
Just wanted to post a full series trailer by a chap on YouTube who does alternate launch trailers for games, especially as TellTale haven't really done a series trailer as such. I think he really nails it, and does so with only the mildest of spoilers.
I'd still give anything to have this thing un-eat my save game so I don't have to play through four chapters again to get back to where I was. :(
Has it definitely eaten the save? My save name stopped updating after Chapter 2 I think, but the save itself was fine.
I kept running into issues because the game didn't recognize my choices. I had to replace my prefs.prop file in my Steam folder from the one in My Documents.
Oh hello box art from that other Walking Dead game: I see you hired the artist from every single other action game. Splendid. Seriously, are they deliberately parodying themselves now?
My actual save data seems to be in the folder, but no amount of prefs.prop shenanigans seems to make the game recognize it. All I see is New Game in every save slot. A friend over at ATVI advised that the walking dead shooter is low budget and designed to appeal to the deer hunter demographic :/
Their latest trailer for the WD shooter game shows how much effort they put in it. MURL n' DURL approved.
It's coming out right around the end of the show's third season. Almost nothing has been shown of the game other than the horribly half-baked (pre-beta?) clips of gameplay that were shown by IGN and later cut together into a fan trailer. You can check it out below, though I can't give you a compelling reason as to why you should bother. I don't understand why Activision even allowed this to be shown without "NOT FINAL GAME FOOTAGE" watermarks or anything.
I hope that they can keep on schedule to release at the end of the season. At least then I could take any peril that Darrell gets put into seriously (given that he's kind of a hook in this game, I don't think the show gets to kill him before the other merchandise comes out, but if the release coincides with the end of the season I could see him maybe going out in the last episode, whereas the rest of this year he's felt basically bulletproof to me on account of product tie-ins). As an added plus, the game can be a distant memory by Halloween with no carryover to the series. And that game on Amazon looks like it has sweet physics. It can't be easy to figure the drop on the stream out of that Super Soaker, and apparently there's also wind. Not sure which direction, but there's got to be wind.
I finally got around to playing the final chapter today. I have nothing new to add to this thread other than to say wow, what an amazing game.
Superb game. Finished tonight. Some scenes will really stick with me - the boy in the attic - any parent will understand :( Clem and Lee are probably my favorite game characters now. The actors were spot on - I wish them long and successful careers - they deserve it. I was amazed at the emotional investment built by the game - that is.a tribute to the acting, writing and simple player agency. Some of the best storytelling I have experienced. Superb. Gaming seems more mature now because of WD.
Exactly. While the main story events may not change, how you react to them, and how you perceive the other characters reacting to them, will be affected by your previous choices.
Short of writing half a dozen storylines, I don't see what Telltale could have done to make the choices change the story events. But the choices themselves still become meaningful.
It's the downfall of full voice acted games. (On a reasonable budget) No real way around it, unless we get virtual actors.
The voice behind Lee does some sort of Q&A. https://www.youtube.com/watch?v=VIh52aSVVzg I'm sure the original interview is in the related somewhere.
Late to the party and all of that, I finished the first episode tonight. Pretty happy with what they've done, though at times I think the game does a poor job of not telling you what to do. In particular, its not always obvious when it wants you to go into action mode versus letting a cutscene play out. The motel fight had a part I replayed several times before I realized that was what it was waiting for me to do. There were a few other minor gameplay nitpicks as well (like the whole alley/front door thing at the pharmacy), but the strength of the game is the story and characters and it does those very well.