So as a long time DayZ player, when I heard about War Z I was actually pretty excited. Not only would it consist of what I love about DayZ (since they are also avid followers of the game), but it will hopefully bring the concept of user friendliness to the controls/inventory/setup etc... Right now my biggest question is how they will handle player interactions, especially with their Normal/Hardcore system. Supposedly there will be Normal Only, Hardcore Only, and Mixed servers. Since Hardcore players will lose their items upon death, it will be interesting to see how interactions will play out between the two player types. Personally I am going to play Hardcore Only, but that still runs into the same issue that DayZ is currently experiencing. Shoot everything on sight, from the fear of losing your hard earned stuff (which I admit, I am guilty of as well). There is also the question of what their endgame goal will be like. I doubt we will run into giant zombie boss battles, but it would be cool to incorporate on the fly events/quests that give players incentives to not only work together, but also have something to do once you find everything you want in the game (instead of resorting to just killing noobs by the coast). Is anyone else interested in playing this when it comes out? Features: Open world to explore (albeit location restricted by server) Pure survival based gameplay Scavenging supplies and weapons Group System (thank god) Character customization Normal/Hardcore modes Rare loot for Hardcore only servers Skill investment (Passive/Active? Not a lot of info on this yet) No classes/levels For those who want more info: http://www.thewarz.com http://www.ign.com/articles/2012/07/19/the-war-z-a-new-zombie-survival-experience
I think it makes more sense. I don't recall seeing more than about that many players at any given time in something like WoW.
That, and the fact that we are looking at a more condensed area than WoW, would definitely help with the chances for encountering other players on a more consistent basis.
War Z is a bad name. It sounds like they really want to evoke World War Z, but didn't feel like paying for the right to do so. (Oh wait, that's what it is.) thewarz.com is a bad website. It sounds like where you go to download pirated software. Also it's a bad website cos it has phrases like this. On the plus side the tab icon appears to be Doctor Strangelove.
Did/does Planetside have a limitation? Most MMOs have a technical limit for maps, at least a point where the server begins to have problems and not just the client having issues displaying that many players.
Whenever I see just a Z, I think DBZ. I honestly wouldn't mind kamehameha-ing my way through a horde of zombies. I have yet to actually play DayZ but I did enjoy those videos with the guy who sounds like arnold schwarzenegger. In fact, if the mmo allowed me to talk with a deep austrian accent, I'd give it a go.
Yeah I saw that as well. Though I will still play War Z (yes I hate that name too) until the standalone for DayZ finally comes out. I also like the fact that they are going with the Minecraft model to help pay for the project, smart move on their part.
So apparently this game is based off of War Inc. Battlezone http://imgur.com/a/SvNg5 Has anyone tried out this game? How is the combat, etc?
The release for this has been hilarious to watch. As somebody who did NOT buy the game. Apparently it is still not finished, there are no skills, the map (not maps) is smaller than they claim, servers only support 50, not 100, people, etc.
It's worse than that, there's really no gameplay to speak of. Buy a spiked bat and take literally 10 hits to kill one zombie while 5 others come and bite your ass. Walk around, get tired from sprinting, utilize a bad and apparently ineffective crouching/stealth system, and find absolutely nothing in a 100 square kilometer countryside. There's a city somewhere in there but uhhh... good luck getting into it via a highway crawling with zombies that you can't kill. 16:00 is where he equips a real money spiked bat and ineffectually swings a dozen times trying to kill a zombie 21:00 onward is where he really starts bitching about the game in general, and includes my favorite two parts (fall damage, and water)
I really agree with his blasting Valve over this. Fully finished, excellent indie games wallow in the Greenlight ghetto while stuff like this gets front page, top seller status. Pretty shameless.
Is this the first game to have the ability to buy microtransactions from the store page like that? If you look at the game listing there are multiple prices and they include in-game credits. I've never actually see that before on Steam. At this point the store page info has been updated with upcoming features instead of those features being listed as complete (skill system, maps... stuff to do)
I predict Steam is going to have a very big black eye about this. They've been making a lot of changes very quickly lately and they seem to be caught flat footed more often than not. They're a sort of a retailer/meta-publisher but people react to them the way they react to EA rather than the way they react to GameStop. I really hope they find a way to fix this.
They can hire a guy to sit there and play every game that's about to go up on the store page for about an hour to make sure it's not a contentless piece of shit. I would like to nominate myself.
They really do need better quality control given the way they've positioned themselves. Amazon can simply take the "caveat emptor" approach and then let people rate things up and down. Steam is going to have to decide whether they're in the business of only distributing games they can stand behind or if they're in the business of making the most amount of money off the backs of itchy zombie fans. :)
Well at least Dead State won't suffer too much from the bad zombie press because FUCK it's still a year away.
Yeah. I had a friend "play" this and his and other reviews have pretty much put me off grabbing this one at this time, which is a shame because it's a neat concept that could work. That said, my friend is also more an FPS and LoL type of guy, so maybe I'd get more out of the slow pace and impossibly hard to kill zombies and starvation deaths. Maybe...
Well, this thread has basically moved to the main PC Games forum, which is good because this is not an MMO. Also, Valve pulled it from the store....
Another game mechanic that bugs me is that there is no actual hunger meter, so I have to wonder why in the world they have different types of foods and drinks. There are also no drugs, no player traits such as medical or marksmanship, no way to build anything or designate a safe area. It's all just so shallow and useless, a wide open game world with nothing of note in it, and some zombies you can swing at with a single attack animation. This isn't even a beta game at this point, there's no "game" here. And... yeah, the PC/Console forum has a thread for the fiasco.
Going by the angry brit video, the half-circles around your hp indicator are actually thirst and hunger meters -- you start 'full' and they decrease slowly over time.
Just a heads up to anybody that had an account with these guys, they got hacked. Pretty much everything was exposed, according to reports. Email, account name and password, even IP addresses. No mention of credit card data that I saw. So. Heads up.
Honestly doesn't surprise me, considering the way they've treated their customer base, and the gaming community at large.
Perhaps they hacked themselves so they can make some extra money selling their customer info on the side.