Discussion in 'PC/Console Game Discussion' started by 24601, Jan 16, 2012.
I had already done everything else in the area! I was playing on Veteran, mind you.
The part where you stay in the light and don't die? I did that on veteran on my first try. Was it hard?
Not everyone's as pink and round as you are.
I just got to Act III. I'm dying a lot. :(
I got a new sword that replaces my beloved mace. The mace had a Silence gem and a 10% chance of Meteor Strike upon killing something. It was awesome, but the new sword does 100+ more damage... Boo!
Hard? Building an entire character class on avoiding getting hit and kiting (because Mages get one-shot on Elite quite a bit) and then BEING FORCED TO STAND IN A TINY CIRCLE SURROUNDED BY ENEMIES.
No, not hard at all. *whimper*
I did it with an embermage too. When it started I thought it was going to be bullshit, but then it wasn't a problem. It is a weird departure from the rest of the game though.
That genie was a dick.
What's up with second quests out of three in this game? Second witch quest killed me five times in a row!
Anyone else having major graphics issues with the game? I just tried to play for the first time in 3 or so weeks and it is unplayable for me, It played just fine before and I havent changed anything on my computer.
Are you having buffer clearing issues on an intel graphics controller? That's a new thing caused by optimizations, we have a fix for it in the next patch. What sort of issues are you seeing?
The entire game is smeared across the screen, when i move its one big line across the screen, same with all the snow in the zone I am currently in. And yes I have an intel graphics onboard vid card.
Yeah, that's it brettmcd. Sorry about that, we've got it fixed and will release the patch as soon as we can, in the next day or so I hope.
We're establishing quite a library of video cards that have weird issues, hopefully we can turn that into a test lab for the next game.
Wrote a brief review based on my veteran engineer. Like most of the game overall, but dislike the new overland areas and the new skill system.
As much as I love Matt Uelman's work, I also find that it clashes somewhat with the visual style of the game. Glad I'm not the only one who feels that.
I noticed this discrepancy in the early game, when you're traveling through what looks like happy unicorn lands. The bleak deserts and hellish dungeons of the late game are a much better fit for the ominous moody music.
Patch notes: http://forums.runicgames.com/viewtopic.php?f=54&t=44131
I haven't actually finished the game yet since I made one of each class but I actually had the opposite feeling about melee vs ranged weapons for my Berserker and Engineer. As the game goes on I've wound up using melee weapons more and more, mostly because they do almost half again as much damage as the best ranged weapons I've found. I'll still use thier dual pistols/cannon when I need space, but once I get charged up flying back in to mow through stuff in melee becomes way more effective.
Did you take a lot of melee skills for your Engineer? I had the first smashing & stomping skills, plus the passive two-handed weapon enhancer. I then built the support bots and first cannon skill in parallel, and eventually focused on them because I found them much more effective.
My Engineer has the flame hammer, medibot, first blast cannon, forcefield, the level thirtysomething Tremor stomp, and a wide selection of passives. I break out the cannon and giant piercing fireballs when I need to thin out a giant group or hang back, but liberal application of flame hammer and axe to the face kills things far faster.
Similarly my Beserker started out mostly dual pistoling and focusing on Wolf Shade, Shadow Burst, Ice Nova, and the passive execute and ice burst skills, but since almost every other skill requires a melee weapon or being next to people I went ahead and put one point into most of the other passives. When all the melee weapons I found started outdamaging any pistols I pretty much stopped shooting people and my killing power soared dramatically. In comparison my Embermage doesn't even use basic attacks anymore as she is a borderline overpowered artillery piece, and my Outlander is by far the weakest feeling of all my characters.
I don't know if anyone else has mentioned this, but holy shit I want to murder that little enchanter bastard every time I get +4 mana on my item. It's like not getting a new enchantment, except worse. Especially when it's on top of an actually nice one. "Well this thing's got +5% all damage, let's pay 10K gold to add another! Wait, 4 mana? FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
Holy eff. I'm about lvl 47, in a dungeon nearing the end of Act III, and I'm getting stomped if I'm not really careful about running into groups. Those Varkolyn Hunters and the huge ones with axes, combined with the Hurlers, who throw the boiling poison aoe arrows, combined with the Varkolyn mages kick my butt if I get swarmed. Slow and steady wins this race, I think.
It's weird to go from just wading into groups and wrecking ASS to having to pace myself and run away every now and then.
Trolled by Runic Games.
Putting a point into the teleport skill as a mage was probably the best decision I ever could have made.
If it's anything like Onslaught for Engineers it helps you get the HELL out of a big scrum of enemies. Is that what you use it for?
I use it for moving.
This game is a lot of fun, about 6hrs in and I'm enjoying it a lot more than Diablo 3, which just left a bad taste in my mouth. Blizzard really should be ashamed of themselves, this game is a 1/3 the price!
Logged in to Steam find a 500meg patch waiting for me today. If you've been thinking that what this game has truly been missing are Owl and Badger Pets, read on:
For anyone who doesn't want to jump through all of the hoops required to get a respec potion and not have a "cheater" tag on your character, yesterday I found the Torchlight 2 Rapid Respec editor. Nothing happens in-game, so you don't get the cheater tag, and it's not a mod, so multiplayer compatibility is unaffected.
Basically it loads your save file, (automatically backing it up as a bonus,) and then you can redistribute your skill points and attribute points as you please. There's a flag you can set (that's on by default) that limits it to the normal level requirements so you can't make an impossible build for your level unless you actually want to. You can also do things like change the aesthetics of your character and pet, so say you get sick of your wolf and want to change it into a ferret, you can do that. And yes, there's a full-fledged Cheat tab if you want to go that way.
Used it to respec my engineer yesterday after I got to a point where he was dying constantly to enemies 4 levels below him. Found a build that's a lot more interesting to play, with way more survivability, and he's back in the game.
That looks like a pretty sweet trainer!
Feeling hungover and catching up on my tweet feed this morning, I noticed this.We had an amazing 2012, and proud to say that #Torchlight2 has sold over 1 million units! Thank you! Happy New Year's Eve everyone :)— Runic Games (@RunicGames) December 31, 2012
Congratulations to Runic Games! Torchlight 2 sells over 1 million units in 2012. Can't wait to see what's next.
We had an amazing 2012, and proud to say that #Torchlight2 has sold over 1 million units! Thank you! Happy New Year's Eve everyone :)— Runic Games (@RunicGames) December 31, 2012
We had an amazing 2012, and proud to say that #Torchlight2 has sold over 1 million units! Thank you! Happy New Year's Eve everyone :)
I'm hoping that part of what's next is an earlier-than-expected Mac port.
Okay, someone please talk me into buying this for 50% off on steam now. I loved the original Torchlight, but I never touched it again after my alchemist character clipped into a wall and couldn't move ever again. Trapped. In. A. Wall. Why, god, why? Worst thing I ever encountered, and that means something coming from someone who owns a malfunctioning second hand Nintendo DS that tends to just completely turn off every now and then while playing.
Also, I don't own any friends (on Steam). What are my chances of ever finding someone to try out multiplayer in this? (Feel free to refer me to a page in this thread where this is discussed, as I only skipped over it.)
I can't. It was either Dark Souls or Torchlight II for my dungeon crawler fix...and I went with DS.
Dark Souls is at twice the price and afaik there are no pet badgers... also I don't have the system requirements for that. #sadface#
I enjoyed it a lot. It's not perfect, but it's a big improvement over the first Torchlight, which I loved enough that I modded in a bunch of larger potions, and as such it's a really good time, IMO.
I recently got into the game and really love it. I play as an Embermage and don't really know what I'm doing but it's fun. I see online that people like to follow builds and stuff but I prefer having a general idea of what I want to do and then just winging it and it works fine with me (though I did start on normal not knowing it was as ridiculously easy as it is, but it works on veteran too)
Volbard and gang on Torchlight 2's success! I recently played another round of co-op and it's still smashy good fun.
But please tone down the Embermage's Blazing Pillar. Heck, even make it DLC, I'll pay for it! When the three of us co-op, onscreen there is typically:
the bad guys
Then the embermage unleashes Blazing Pillar and this is what we seen onscreen:
the bad guys
four giant columns of Blazing Pillar
Maybe these games need a toggle for multiplayer/co-op visual effects...
Hehe, I actually spent a lot of time toning that Pillar down. It's a lot smaller than my original version, but it can still get in the way. I'd like it to not be in the way, but it starts to look kind of wussy when it gets much smaller, so it's a trade-off. I thought I'd found a good middle ground, but maybe not once you add in the effects from everyone else's skills.
I just messed with it and made a toned down version, I think it would be better in multi but not as good in single player. I don't really want to roll it into a patch, but we're working on getting the mod stuff finished, so I'll make it into a test mod and then release it later. Maybe someone will roll it into a larger reduced particle mod once the tools are out.
Glad you're having fun! I think winging it is the way to go.
A test mod would be spiffy. Do release it and shamelessly plug it when you do!
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