Discussion in 'PC/Console Game Discussion' started by Mirriam, Jan 4, 2012.
I did already, actually. Just got done playing it for a couple hours :)
You can tell he wanted to stunt jump over to the jet but fucked it up.
The great thing for me is that in addition to awesome physics playground, I honestly enjoyed the main plotline of the game. Especially near the end when it goes totally insane. The final boss fight is one of the most memorable I've played in years.
How was the destruction in JC2? It looks like kind of like it contains all the insanity that I wanted from Red Faction: <Some subtitle that denotes I'm talking about the open world one>.
And, someone bought me Awesomenauts for the PC, it's not bad, only difference is my friend who gave up on Xbox is now playing it with me. Still just an okay game, and on PC, I'd rather play LoL I think.
There is less standing building type destruction in JC2 than Red Faction: Guerilla but both have plenty of vehicle-type explosions. The main reason is that RF:G is built around that destruction engine (Geomod?) and so part of the game balance is geared towards beating holy hell out of as many enemy bases as you can to find salvage to "buy" things like upgrades. It encourages things like running your heavy truck at full speed through a checkpoint because hey, that building blew up and took some dudes with it. There were literally story/boss bases on the map that I completely leveled using my hammer because fuck the EDF. And so on. Whereas JC2 is about targeted destruction: causing chaos by killing the power generators or vehicles or fuel depots that were specifically designed for that by the designers, then getting on to the next surreptitious spy-like mission. They're similar to be sure but in the former it's more like a way to collect currency whereas in the latter it's the point of the game and feels less grindy IMHO.
Yeah, what Shifty said. In JC2 you can't just destroy any old building like you can in RF:G, either - just the specified structures, which can be anything from huge storage tanks to AA batteries to radio antennae.
I do like what little I've played of JC2 so far, and it's got good things going for it - it's probably one of the most realistic open game worlds out there. But there's not a lot of direction or cohesion to the early game; some assembly required on the player's part as far as the overall progression is concerned.
So the Augmented Reality Training missions in Arkham City are driving me up the wall. I got past the basic ones no problem. But the advanced ones are fucking hard. Having to dive-bomb through rings only to pull up at the last second and fly through a tiny tunnel near the ground? Either the controls are just too damn sensitive or I just don't have the skill. I must have tried the one near Joker's building fifty times last night before finally giving up.
I want the damn rewards, because they are good, but fuck me, I'm too old to spend an hour trying the same infuriating task over and over and over any more. I just don't have the time.
The lack of building destructibility in JC2 is really the only weak point for me.
Though I could probably say that for most open-world games. Still holding out for one with JC2's grapple/vehicle surfing mechanics + Saints Row's goofy insanity + RF:G's destruction.
Just started Dishonored and Kingdoms of Amalur. Also some Mechwarrior Online. And of course more Dark Souls, always.
Totally with you there. I got all but one of them, the one near the museum, and only because I was home sick with the flu so I had both the time and the mentality to try them over and over again. Even WITH that I couldn't get that last one. Finally gave up and never looked back.
I'm trying to like NFS:MW but a fair amount of it irks me.
Of course, Dark Souls, too.
Over the weekend I finished Max Payne 3, a.k.a., "How Many Ways Can We Contrive To Get Max To Fall Towards People And Shoot Them In Slow Motion: The Game." Despite a rough start where Rockstar's stupid Social Network crap refused to let me play the game, I actually liked it a lot for what it was: a super cinematic shooter. It looks really good (on PC, anyway), controls great, and still feels like a Max Payne story to me. It's set mostly in Brazil (which is cool, as it's an unusual setting for a game) but manages to still feel like a classic Noir story by hitting all the right beats. Max has been beaten down, gets betrayed, gets put through the wringer, wrestles with morally grey issues, and eventually just says "Fuck you, world! I'm shooting EVERYBODY!" Didn't bother with the unlocks or the multiplayer because I don't care about that stuff, but the single player was fun. You should pick it up when it inevitably goes on a Steam Sale again later this month.
Giving FarCry 2 a second shot, I recall hating it the first time and quitting after 2 hours of play.
lordkosc, make sure you turn off the music. It's good music, but the atmosphere is so much better without it.
Will do , I like how I installed the game and everything defaulted to low, and I was all like, wtf is this old ass shit looking game?
High Res and DX10 made it all perty again.
Playing Uncharted 3. I know it's ultra-linear and silly and little more than a nice sit on the couch with a bag of popcorn, but damn if it doesn't scratch that itch just right. The set pieces are fun to play through, the visuals are amazing, and the combat is hilarious. I've long past grown tired of the enemies that only die if you shoot them in the head or fight them hand-to-hand, but that's par for the course with these so I shouldn't complain.
I'm playing 'Assassin's Creed: Revelations'. Just when you thought they couldn't make the Desmond stuff even more tedious, they find a way. The game proper is great though. I've managed to avoid doing any of the tower defence stuff so far (apart from the tutorial one), which probably helps. I sort of wish they hadn't introduced the secondary objectives for each mission because I'm not anal enough to repeatedly try to get 100% synchronisation but I still get annoyed when I see that 50% sync stat at the end of a mission.
I love the database entries in these games - they're informative and funny and sometimes I can't tell if the researchers and writers are taking the mick.
Kerbal Space Program. The new version has a ton of new toys - I barely have any idea what I'm doing and I have an orbiting unit in space. Mind you, they don't have anything useful up there but it's the only one I've gotten into orbit so far, so those boys will be stuck up there for a while. :P
I'm also impressed with the new language on the parts. The codex entries are quite dry. :D
Also Dishonored, making my way through it slowly, enjoying the sights.
Awesome thing #34 about Arkham City: when you set a custom waypoint on the map outside, the bat signal shines in the clouds above it, so you can see which direction to go.
Damn game developers for getting me so use to having a mini map, that I can't stand FarCry 2's hand held map, which in theory I really like.
This is my second failed attempt at trying to like FC2 and play it for more than 2 hours, I don't think its going to happen.
In the context of the game, it makes total sense. Too bad it kind of suuuuucks if you actually want to use it on the go.
Yeah. Also the "all things are brown" game trend was just starting back when this came out. Everything is brownnnnn!!!!!!!
Alright, I laughed out loud at that one. I will play Just Cause 2 someday.
Just starting? Hi lordkosc, have you met Quake, Quake II, Quake 3 or Quake 4?
Never played any of them. :p
That was during the original heyday of all things being brown. JC2 is from the second wave of all things being brown.
I'm playing Suikoden 5 on PS2 for like, the 3rd or 4th time. One of the rare, story-based games I own that I can play multiple times. Applies to Sui 4 too.
I'm surprised that it's hard to find other people who've played Suikoden games or are willing to talk about them in my forum communities. I guess everyone's still in stages of either 'Fuck JRPGs,' or 'It's not Square! I'm a slave to Final Fantasy!' Which is too bad, because there's a lot of fun to be had in the Suikoden series.
Actually, I should poke around this subforum and see if anybody's still talking about games I know. I'm so very behind the times, I don't play anything until years after it comes out, when it becomes cheap used...
I'm all over the place at the moment. I got a character up to level 20 in Amalur, got bored. Restarted a character in Neverwinter's Nights 2, actually made it up to Old Owl Well, promptly got bored.
Now my daughter has dragged me in to playing Champions Online with her, and I've been playing with the character creator for the last 2 days. Maybe one day I'll actually create a character and play the game, who knows?
I own, but have yet to play, Suikoden III. I like JRPGs. Should I play Suikoden III?
EDIT TO ADD: Sue-koden? Swee-koden? Soo-ee-ko-den? SweeKOHden? This might be why I've never played it.
HAHAHA! The name si never mentioned in any games to my knowldge and is irrelevent. Unless it means something that makes sense. I don't even know.
3 is not really a good one to start with. It was like, the weird experimental child of the whoel series. Er.. that and tierkitas and tactics, I guess. They took the series in some weird directions.
3 has a lot of references to a subseries of the games called 'Gensou Suikoden' which weren't ever translated or exported, so you won't get those. And it has a switching perspective story system for the first half of the game which can grate on your nerves. Nit-picking aside, it's not a terrible game. Some of the characters, like all the games, are amazing. Landis comes to mind. Scared the fuck out of me the first time I found him. Still, I like 4 and 5 better, of the Suikodens I've played. 4 is sort of one that is disputed as being less good for some reason. I never understood that.
The best BEST advice I can give though, if you play ANY Suikoden, READ A GUIDE. If you don't recruit EVERY character, even the most obscure, missable, sidequest, never-find-without-a-guide, non-combat trophie creature, you cannot get an ending that doesn't suck. Without all 180+ chars recruited, all your work will lead to disappointment. xD It's worth it, though, IMO. And even some of the bad endings can be interesting if nothing else. (First time I played a Suikoden, was a blind playthrough of 5. Got a bad end, missed TONS of chars. STill thought it was kick-ass, played through again immidiately with a guide to get all chars, got best end. Loved it MORE!)
I took a break during Cataclysm, but am back for Mists of Pandaria, which has turned out to be more fun than I expected. The LFRs are actually a bit of a mindless blast, and you sometimes get good loot. I'm also raiding twice a week now (much less than I used to - it's GREAT) and it's good to be back with the old folks. I missed them.
When I'm not on WoW, I'm playing Dark Souls. I've been using it to force myself to curb my anger issues with video games, and it's actually working - I'm getting better. Slowly.
Picked up Eador: Genesis off of GoG in anticipation of Masters of the Broken World and I'm enjoying it's old-school charms. I skipped the tutorial and am trying to figure out all the game systems on the fly. Along with the learning curve comes a great sense of possibility.
Someday is NOW, friend! No joking, JC2 is one of the best open-world action games ever.
That's the Japanese word for Legend of the Water Margins, an ancient, incredibly famous Chinese novel, which means "Soo-ee-ko-den" is correct.
STILL in hack mode after almost a month. Games are looking... well... unfulfilling. I've had waves of this sensation before, but this one seems quite long-lasting.
I knew that each game was a reimagining of the old Chinese story, but I didn't know they took the exact name. That's really interesting.
Next you'll tell us you don't even own a tv again.
I think the only game I've played for more than an hour in the past month is Rome Total War. By far the best of the Total War games!
Separate names with a comma.