Played Demon's Souls, but never got around to picking this up; cash was tight around release. Probably should do that, though! Can someone give me a spoiler-free overview of important mechanical changes? Outside of the obvious world structure, etc. My endgame/NG+ for Demon's Souls was pretty much dual-handed MEATCLEAVERMEATCLEAVERMEATCLEAVER in melee and SOULRAYSOULRAYFIRESTORMSOULRAY by way of magic. Obviously, I'm not going to be able to do that exactly, since this isn't Demon's Souls. But does the general idea (ie: keep enemies at arm's length with Soul Ray if they're dangerous up close, demolish hordes of guys with Firestorm, and maul anything I choose to melee with my Meat Cleaver until it's a fine red mist) hold up? Or have the extra-large weapons been nerfed? While we're at it - are unique weapons like the aforementioned Meat Cleaver still generally good choices for PvE?