I'm playing Rome: Total War again. It's always been my favorite Total War game, and I'm back into it because a) it's a game on my shiny new Macbook Pro and b) it's awesome. Anyway I'm playing as the Red Romans, and I've basically got the game won. I control all of Western Europe and Britain; I've got a giant army in Italy just waiting for the Civil War to start. I've got endgame tech units. Nobody can come close to me; all of the other Roman factions combined aren't nearly as mighty as I am. And yet, I'm probably only halfway through this game! The winning condition is holding 50+ provinces and Rome. I've got 30. Which means I need to conquer twenty more. Which, at this point, is asinine. It's busywork. Nobody can stand against my legions; nobody has been able to stop them in a long time. And yet the game's going to make me fight thirty more sieges and Lord knows how many more field battles before it lets me win. Why do 4x games do this? From what I recall the same thing happened in Civ IV an V: I'd definitely have the game won, but I'd have another four or five hours of grinding out the victory. Civ at least had the option of factions surprising me by hitting other victory conditions (stupid diplomacy...) Rome doesn't really have any of that; while each faction theoretically has a game-winning condition they're all so close to "conquer everything" that it's obvious nobody is going to achieve it except me.