Xbox 720 rumours: internet required, no used games.

Discussion in 'PC/Console Game Discussion' started by The Mad Hatter, Feb 6, 2013.

  1. wallapuctus This Is SEWIOUS

    Why can't Microsoft do this then? If Gamestop is out of the picture they can sell old games at used game prices and the publisher gets his cut.
  2. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Why would Microsoft do that when they can get full price instead?
    Elyscape likes this.
  3. I assumed Dan was joking about that.
  4. wallapuctus This Is SEWIOUS

    I like you Charles but that's silly. Why does Steam do it?

    I have Perfect Dark Zero that is currently selling Zero copies per month. I put it on sale for $5.99 and it sells 1 copy. That's $5.99 more than I had a minute ago and it cost me nothing.
  5. Afti Cuts Down The River, Not Across The Road

    Can we just drop Dark Souls as an example? Because it is fucking stupid.

    Online play in the "single-player" framework is a core part of Dark Souls' design. This is not typical of the situation we can expect going forward, because it's the hard way to approach the problem of "justifying" your always-online DRM.

    More likely: critical, gameplay-defining features like counters of how many people are in a particular area. Also known as useless bullshit.
    Elyscape likes this.
  6. Royal Fool I Pretty Much Live Here

    Sony and Microsoft could do it, but I don't trust them to. It's their little walled garden economy. With Steam, there's so many individual parties fighting for a slice of the pie, since Valve allow publishers to sell the games in CD-key form. There's no reason for Sony and Microsoft to let publishers distribute game keys to Amazon, which would then enable them to undercut their own digital marketplace.
  7. extarbags Already Beat BF's New Expansion

    So? What's your point, people will buy products even if they contain a feature they don't like? Thanks for the news flash, but that's not really the issue here. What's at issue is the question of whether or not requiring an internet connection is a good thing in general, and Diablo 3 is actually a great example of why it isn't. I bought that game, and I don't feel like I got screwed even though the required internet connection was stupid, but the fact remains that it was stupid. It was stupid that I couldn't play that game on the train or on a plane or anyplace else that I didn't have an internet connection. It was stupid that I had to sit in queues to log on to a server to play. It was stupid that I had to screw around with a separate app on my phone to log in so my account was less likely to be hacked. And I received nothing in return for this hassle; in no way was the game improved for the inclusion of that restriction. So yeah, it was a bad feature, and I'd prefer it if the games I bought did not include that bad feature. That's not less valid just because that's not the only thing that people consider when deciding whether or not to buy a game.
  8. TheTrunkDr Hard Cider Gal

    Location:
    Canada
    And I should simply accept consumer hostile implementations? My console is also always connected, that's irrelevant. A required connection strictly so a company has control over my device and game is not acceptable. I fully understand the business rationale for it, that's not the issue, the issue is that I as a consumer don't want this "feature" as all it will do is cripple my device.

    I disagree completely. The genius in Souls' approach is the (more or less) optional multiplayer experience built into the single player one. Imposing it would not be an enhancement to a single player experience. In fact that expressly changes the game from a single player to a multi player experience by doing this.

    This doesn't make any sense you're saying it's a single player game because it's a single player game and not a multi player one. There's no assumption here, From could have made it a multi-player game there is no requirement at the console level to achieve that. They weren't limited in their design because the console itself doesn't enforce a network connection, they intentionally designed the game to not need a network connection.
    Elyscape likes this.
  9. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Because it was legally mandated in the EU.
    Elyscape likes this.
  10. wallapuctus This Is SEWIOUS

    They sell MS Points on Amazon right now. I can get them at Target, Gamestop, shit even Stop and Shop. Why would they end that practice?
  11. Brimney Keeper of the Elemental Materials

    I've worked at gamestop. Companies tend to threaten the whole "No use games" thing a lot. The thing is, this would cause a lot of problems they don't want to deal with, mostly customers being pissed.

    Sony already backed down from the idea, most likely, Microsoft will too. It's just not worth it.
    Elyscape likes this.
  12. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Sure it, since this is an entire thread about people saying they won't buy it who, based on historical statistics, will buy it even if it turns out to be true.

    Game designers can do a lot of interesting stuff if they aren't stuck designing for two systems. I have always voted for always on requirements and will continue to do so until it's an accepted truth across the board. SO THERE.
  13. extarbags Already Beat BF's New Expansion

    Yes, please. If every developer was making online implementations as vital as the one in Dark Souls I wouldn't have a problem with this, and also if every developer was doing anything as well as it was done in Dark Souls we'd be living in a much better gaming world. So ok, everyone who has done as good a job with this as From Software did with Dark Souls gets a free pass from me on requiring an internet connection if they want it. So that's From Software and nobody else on Earth.
    Afti and Elyscape like this.
  14. Dan Lawrence Sangry Grognard

    Location:
    Hall of Grudges
    Nope.

    Anabanana, Elyscape and MSUSteve like this.
  15. extarbags Already Beat BF's New Expansion

    So where are all the brilliant primarily-or-entirely-single-player games that require an internet connection and are better for it?
    Elyscape and TheTrunkDr like this.
  16. heloder I Pretty Much Live Here

    That the majority of PC gamers don't care what they give up as long as they get their fix is news to no one. This is why the vast majority of the hobby is now under the control of a single company. I hope console gamers have more sense and reject the new restrictions that Microsoft and Sony will force on them, but I have almost no confidence in that happening.
    Elyscape, bengunn, TheTrunkDr and 2 others like this.
  17. wallapuctus This Is SEWIOUS

    Has something changed since this article was posted? Apparently Steam said no to the court ruling.

    From Steam's FAQ:
    Elyscape likes this.
  18. Charles Despondent Fancybear

    Location:
    Toronto, ON
    They don't exist because the requirement isn't there so you don't design for it.
  19. Talorc Oh, Come On

    Location:
    Perth
    I don't agree. Luckily Michael Pachter agrees with you. What could go wrong? :-)



    http://au.gamespot.com/features/will-next-gen-consoles-block-used-games-6374875/

    Admittedly he does then say

    extarbags likes this.
  20. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Ah, I just assumed it was, since people here were talking like you could sell steam games. So I guess the proper answer is "no you can't resell steam games and somehow people just keep on using the service, despite the hardship"
    Elyscape and Talorc like this.
  21. Dan Lawrence Sangry Grognard

    Location:
    Hall of Grudges
    What I'm saying is that the assumption is there on the consumers part. Right now a consumer thinks, and is entitled to think, that if they pick up a game that is a 'story based experience', a game type that has been traditionally single-player, that it will work without an internet connection. That consumer assumption then guides the design of the game because at all times the designer must assume the player doesn't have a net connection. A developer could try to push against this market assumption but it's risky.

    Change it at the console level and you change the consumers expectations for all games at a stroke including those games that have been traditionally entirely internet independent.
    Elyscape and Charles like this.
  22. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Jemjewel and Elyscape like this.
  23. extarbags Already Beat BF's New Expansion

    But there are plenty of individual games that do require an internet connection. As you've shown, sales don't appear to be significantly hampered by this fact. So the environment you're talking about does exist.
    Elyscape and TheTrunkDr like this.
  24. wallapuctus This Is SEWIOUS

    All I'm seeing here is that it's apparently OK if it's a PC game (because PC games are somehow special) but if Microsoft does it on their console it's evil and bad and terrible.

    I'm just trying to understand the reasoning behind this thinking.
  25. Royal Fool I Pretty Much Live Here

    Apparently the German courts are going to keep pushing them on it.
    Elyscape likes this.
  26. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Not really, because without a guarantee of an always on connection, you have to then design for an assumption that all your mechanics involving it have to be optional, and optional mechanics never make it past budget decisions. Plus there's the misguided consumer pushback against always on; even if a company did make a game that had really awesome stuff that required a net connection, and the game required it, there would be a vocal subset of gamers who bitch and moan about it to the point where they will justify how the game doesn't 'need' the connection, even when removing the mechanics would drastically change the game.
  27. Talorc Oh, Come On

    Location:
    Perth
    PC gamers had this war about 3-5 years ago. It didn't kill PC gaming, in fact its better than it has ever been and available at a lower price point per game than literally ever.

    We won. Hence the no fucks given about ability to resell. Always on DRM usually touches a nerve however, due the inevitable DRM server failures.
    Ingmar, AaronSofaer and Elyscape like this.
  28. extarbags Already Beat BF's New Expansion

    No, there is that guarantee, because the developer can say, as Blizzard did with Diablo 3, that the game requires it. They can make it not work without one, and as you've argued in this thread, they can sell games in spite of this regardless of the complaints that some people will have about it. So in that situation, yes, a developer can design the game mechanics knowing that the internet connection will always be there.
    Elyscape and TheTrunkDr like this.
  29. James Johnson Worked The System

    The second Dark Souls 3 is announced as a console exclusive you'll all buy a 720/PS4 and defend the always online as crucial for meaningful gameplay, while lauding the no-used-games-market as a great tool to encourage FROM to make more games.
    Elyscape and Talorc like this.
  30. TheTrunkDr Hard Cider Gal

    Location:
    Canada
    All of these go together, there is nothing stopping a developer from requiring an internet connection on a single player console game as it stands today. The market has proven willing to accept this as D3 and Ubisoft have shown. There is no assumption required on the designers part. This isn't some sort of if you build it they will come scenario.

    I think everyone who's arguing against it is just as against it on PCs as well as consoles.
    Elyscape and extarbags like this.
  31. Dan Lawrence Sangry Grognard

    Location:
    Hall of Grudges
    Essentially console game development design is always guided by the lowest common denominator; because there is no internet required connection at the console level and traditionally single-player type games haven't required one the market pressure, consumer expectations, publisher expectation have for a while all been pushing design away from this kind of blending.

    Of course, recently as these always online requirements start to become mainstream you are starting to see a lot more experimental design interaction blending between single-player and multi-player type experiences e.g. Dark Souls, Mass Effect 3, Sim City V, Diablo 3 etc.

    Some of them have influenced the design negatively (Diablo 3) but others seem a lot more promising (Sim City V) and some worked out pretty great (Dark Souls).
    Elyscape likes this.
  32. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Surely you can recognize the difference between a massively popular entrenched franchise making that decision, and 'new game no one has played'?
  33. Talorc Oh, Come On

    Location:
    Perth
    It wont meet certification on the xbox if it doesn't allow off-line play.


    AaronSofaer, Elyscape and Charles like this.
  34. Dan Lawrence Sangry Grognard

    Location:
    Hall of Grudges
    Well indeed, it is one of those things that is an evolving situation. Right now it doesn't really exist as a phenomena on consoles but PC experimentation tends to come to consoles eventually and... here we are. Diablo 3 is the only high profile game that could actually design around the assumption of an always online connection because of it's PC only status and the reason Blizzard could get away with it is because they are incredibly rich and can afford to go out and challenge consumer expectations and other shibboleths.

    Individual publishers could right now go and try and challenge the single player assumption but, for the most part, they won't because of the aforementioned designing for the lowest common hardware denominator approach (leave no dollars unclaimed). Change it at the console level and there is a new floor.
  35. TheTrunkDr Hard Cider Gal

    Location:
    Canada
    The market accepts a required internet connection for certain games so the there is no market expectation that all games will work offline. The publisher simply has to make it known that a connection is necessary to the gameplay.

    Some work out well because they offer customers actual benefits to the online features and don't ACTUALLY REQUIRE A CONNECTION!!! while others offer nothing for the online requirement and are impacted negatively. None of this should come as a surprise.
    Elyscape likes this.
  36. TheTrunkDr Hard Cider Gal

    Location:
    Canada
    That's not what that requirement says at all. It simply says that a game has to handle disconnecting from Xbox live, servers and other consoles. Nothing about off-line play at all. The existence of MMOs on the 360 clearly shows that requiring a connection will not fail certification.
    Elyscape and Talorc like this.
  37. Talorc Oh, Come On

    Location:
    Perth
    As much as I appreciate how cool the multiplayer design in Dark Souls is, again I think we need to remember that Microsoft gave exactly zero fucks about the implications for the emergence of interesting design trends when (or indeed if) they made a decision regarding "always on internet required".

    Such as decision would have been based on stuff like the used game market (don't forget Microsoft gets no royalties for used games either), Piracy/DRM and probably thoughts around micro transactions, DLC, App store and other assorted monetisations.
    Afti, Elyscape and Charles like this.
  38. Talorc Oh, Come On

    Location:
    Perth
    That is a fair point, I forgot about X360 MMOs.
  39. Dan Lawrence Sangry Grognard

    Location:
    Hall of Grudges
    Right, and that last part is the tricky part because if you want to challenge assumptions and create consumer awareness that you are going against them you have to spend a reasonable amount of marketing money to do so. That's sometimes not an option and sometimes just not the sort of thing that your publisher money man will sign off on without good reason. So, in the end a lot of design is driven by market expectations, that shouldn't be surprising since you see this in all other areas of game design.
  40. Charles Despondent Fancybear

    Location:
    Toronto, ON
    Exactly. Whereas if a console makes it a requirement, it opens doors for game design that were previously closed, despite the technical truth that yes, a developer could in theory make use of those kind of mechanics today. Which they won't.
    Dan Lawrence likes this.