Fishbreath
Oh, Come On
Return to St. Vith: A Command Ops Mini-AAR
I've always had a fondness for the Airborne Assault/Command Ops games, ever since I saw a review of Red Devils Over Arnhem when I was a but wee lad and thought to myself, "That looks fantastic." To date, that fondness had been the creepy-stalker sort no doubt familiar to our contingent of visual novel and dating sim fans, but I've recently crossed the boundary between less money/more sense and more money/less sense on the $100-wargames scale.
Command Ops: Battles from the Bulge is a real-time, not-hex-based operational-level wargame. Scenarios usually span from 48 hours to 10 days, maps run ten to a few dozen kilometers across, and the units under your command range from divisions to brigades, each potentially modeled all the way down to a platoon level. Three mechanics conspire to force you to play your hand like a battlefield commander might have done. The first is orders delay, which simulates the time it takes for an order to percolate from you, the highest-ranking commander on-map, down to the tip of the spear. Orders can take up to two hours to reach their destinations if you're not careful with your attachments, detachments, and the like. The second is the overloaded headquarters mechanic, which increases orders delay when a headquarters has too many units beyond its normal count attached. The third is the excellent AI, which makes it possible to order a battalion to make an attack and trust that the battalion commander will employ his companies without screwing it up too badly. Long story short, it's a complicated game, and one I haven't gotten into beyond playing the tutorial in a previous installment I borrowed from an old college pal. That changes this week! As a potential prelude to future AARs, I'm going to be posting my experiences working through the Battles from the Bulge tutorial.
It's set during the closing stages of the larger battle. This scenario is somewhat speculative, in that it posits an attack on St. Vith from the south as part of an encircling maneuver. Here's the map:
The grid is 1km squares. I'm the American side, by the blue label: Combat Command A of the Seventh Armored Divison. It's a brigade-sized formation, including the 35th Tank Battalion, the 51st Armored Infantry Battalion, and the 1st Battalion of the 318th Infantry Regiment, plus a supply depot, two self-propelled artillery battalions, and an anti-air battalion. My opposition for the moment comprises elements of the 17th Volksgrenadier Division, which the briefing calls one of the best German infantry divisions on the Western Front. More of the 17th Volksgrenadiers will be arriving from the north about a day into the scenario, and panzer elements are en route from the west, expected around day 2. Combat Command B of the 7th Armored Division is headed my way on day 2, along with the divisional headquarters, and Combat Command R will be along early on Day 3.
I have four objectives for this battle, which I labeled (the red numbers) backwards. Objective 1 is St. Vith, which intelligence claims is currently undefended, and which I start losing victory points for if I'm not there in 24 hours. Objective 2 is the Breitfeld crossroads, and I should have that at 0200 Day 2. Objective 3 is the village of Lommersweiler, which I'm expected to capture by noon. Objective 4 is the bridge at Steinebruck, which is an immediate goal.
Here's a detailed view of the southeastern corner of the map and my forces:
1. The 51st Armored Infantry Battalion, which is probably my heftiest unit: two armored infantry companies, an assault gun platoon, a mortar platoon, a tank company, and an engineer company.
2. 1st Battalion, 318th Infantry Regiment. Pretty bog-standard: a headquarters element, three rifle companies, an AT gun platoon, and a mortar platoon.
3. 35th Tank Battalion. Three tank companies, one of the 51st's armored infantry companies, and A Troop of the 25th Cavalry Reconaissance Squadron.
4. Headquarters elements, including the AA battalion and the two field artillery battalions (one of which is in the 35th's circle).
Around Stenebruck, intelligence (of course, the enemy contacts on the map are generally only accurate by purest chance) suggests there's a reinforced battalion, and roughly the same in Lommersweiler. My plan is to form up all three battalions for an attack on Steinebruck. The 1st Battalion of the 318th Regiment will move along the north road after that, and hopefully should reach Breitfeld early, while the 51st and 35th Battalions will make use of brigade artillery support and the good tank terrain to empty out Lommersweiler.
I've always had a fondness for the Airborne Assault/Command Ops games, ever since I saw a review of Red Devils Over Arnhem when I was a but wee lad and thought to myself, "That looks fantastic." To date, that fondness had been the creepy-stalker sort no doubt familiar to our contingent of visual novel and dating sim fans, but I've recently crossed the boundary between less money/more sense and more money/less sense on the $100-wargames scale.
Command Ops: Battles from the Bulge is a real-time, not-hex-based operational-level wargame. Scenarios usually span from 48 hours to 10 days, maps run ten to a few dozen kilometers across, and the units under your command range from divisions to brigades, each potentially modeled all the way down to a platoon level. Three mechanics conspire to force you to play your hand like a battlefield commander might have done. The first is orders delay, which simulates the time it takes for an order to percolate from you, the highest-ranking commander on-map, down to the tip of the spear. Orders can take up to two hours to reach their destinations if you're not careful with your attachments, detachments, and the like. The second is the overloaded headquarters mechanic, which increases orders delay when a headquarters has too many units beyond its normal count attached. The third is the excellent AI, which makes it possible to order a battalion to make an attack and trust that the battalion commander will employ his companies without screwing it up too badly. Long story short, it's a complicated game, and one I haven't gotten into beyond playing the tutorial in a previous installment I borrowed from an old college pal. That changes this week! As a potential prelude to future AARs, I'm going to be posting my experiences working through the Battles from the Bulge tutorial.
It's set during the closing stages of the larger battle. This scenario is somewhat speculative, in that it posits an attack on St. Vith from the south as part of an encircling maneuver. Here's the map:
The grid is 1km squares. I'm the American side, by the blue label: Combat Command A of the Seventh Armored Divison. It's a brigade-sized formation, including the 35th Tank Battalion, the 51st Armored Infantry Battalion, and the 1st Battalion of the 318th Infantry Regiment, plus a supply depot, two self-propelled artillery battalions, and an anti-air battalion. My opposition for the moment comprises elements of the 17th Volksgrenadier Division, which the briefing calls one of the best German infantry divisions on the Western Front. More of the 17th Volksgrenadiers will be arriving from the north about a day into the scenario, and panzer elements are en route from the west, expected around day 2. Combat Command B of the 7th Armored Division is headed my way on day 2, along with the divisional headquarters, and Combat Command R will be along early on Day 3.
I have four objectives for this battle, which I labeled (the red numbers) backwards. Objective 1 is St. Vith, which intelligence claims is currently undefended, and which I start losing victory points for if I'm not there in 24 hours. Objective 2 is the Breitfeld crossroads, and I should have that at 0200 Day 2. Objective 3 is the village of Lommersweiler, which I'm expected to capture by noon. Objective 4 is the bridge at Steinebruck, which is an immediate goal.
Here's a detailed view of the southeastern corner of the map and my forces:
1. The 51st Armored Infantry Battalion, which is probably my heftiest unit: two armored infantry companies, an assault gun platoon, a mortar platoon, a tank company, and an engineer company.
2. 1st Battalion, 318th Infantry Regiment. Pretty bog-standard: a headquarters element, three rifle companies, an AT gun platoon, and a mortar platoon.
3. 35th Tank Battalion. Three tank companies, one of the 51st's armored infantry companies, and A Troop of the 25th Cavalry Reconaissance Squadron.
4. Headquarters elements, including the AA battalion and the two field artillery battalions (one of which is in the 35th's circle).
Around Stenebruck, intelligence (of course, the enemy contacts on the map are generally only accurate by purest chance) suggests there's a reinforced battalion, and roughly the same in Lommersweiler. My plan is to form up all three battalions for an attack on Steinebruck. The 1st Battalion of the 318th Regiment will move along the north road after that, and hopefully should reach Breitfeld early, while the 51st and 35th Battalions will make use of brigade artillery support and the good tank terrain to empty out Lommersweiler.
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